Summary
Overview
Work History
Education
Skills
Accomplishments
Hobbies and Interests
Websites
Timeline
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Steve Snoey

Seattle,WA

Summary

A game development Swiss Army Knife, with experience in both art and design and the ability to use those skills together to communicate design concepts.

Overview

18
18
years of professional experience

Work History

Desiger - Unannounced Kerbal Adventure Game

Intercept Games
08.2021 - Current
  • First employee on a partnership between Kerbal Space Program and a popular IP partner
  • Blocked out levels and challenges
  • Developed an in game builder for the creation of land and space vehicles
  • Created parts modules to work within that build system


3D Artist - Kerbal Space Program 2

Intercept Games
07.2014 - 03.2020
  • Created detailed 3D cockpits, props and planetary objects
  • Helped develop and maintain the PBR pipeline for ship parts
  • Created ships and space stations for use in the KSP2 announcement trailer
  • Presented the trailer to audiences at PAX West
  • Can successfully land on Mun and Minmus! Can successfully return from Mun...

Design and Prototyping - Various Projects

Star Theory Games
07.2014 - 03.2020
  • Worked with a small team prototyping new game ideas
  • Created new game ideas and boiled them down to concise, compelling pitches
  • Used the Unreal engine to prototype basic gameplay concepts
  • Created concept art, backstory and presentation slides.

Lead Artist / Project Lead - Down There (Google Daydream)

Star Theory Games
07.2014 - 03.2020
  • Served as lead artist on the Google Daydream title 'Down There', a retro themed VR shoot-em-up
  • Led the art team in developing an art style and pipeline, and created concept art and in-game character assets
  • Took over responsibility for the overall project after the lead designer departed the project
  • Worked with the team to design levels and power-ups, wrote the game story and dialog and worked with the audio engineer and voice talent.

3D Artist

Star Theory Games
07.2014 - 03.2020
  • Cosmic Chef - Designed, modeled and textured in game assets for a music based rhythm game
  • Planetary Annihilation: Titans - Designed, modeled and textured combat units for this PC strategy title
  • Human Resources - Created 3D assets, environments and helped set up pre rendered footage for a PC Strategy Kickstarter pitch
  • Worked with other artists to create a cel shaded, stylized look.

3D and 2D Artist - Whirleo, Marvel Kapow

Smith and Tinker
01.2011 - 06.2012
  • Lead Artist, created art for casual games on the iOS marketplace
  • Created 2D Concept art, 3D models and textures for characters and environments
  • Created complex animated intro sequences using Adobe After Effects
  • Created 2D UI elements using Adobe Photoshop.

3D and 2D Production Artist

Gas Powered Games
06.2006 - 05.2010
  • Created concept art for vehicles, environments, structures, creatures and characters for several titles including Demigod and Supreme Commander 2
  • Created 3D environments and worked with designers to create campaign and multiplayer maps for Supreme Commander: Forged Alliance
  • Built, textured and created lighting solutions for complex game environments.

Education

Associates Degree - Animation Art

Art Institute of Seattle
Seattle, WA
07.2001

Skills

  • Level Design
  • Unreal engine
  • Unity
  • Bricklink Studio (Lego)
  • Lego Digital Designer Partner
  • 3DSMax
  • Adobe Photoshop
  • Adobe After Effects
  • Adobe Premiere

Accomplishments

  • 18 year veteran in the video games industry and 10 games shipped
  • Design generalist with experience in level design, mechanics creation and meta game planning
  • Full-spectrum artist with experience in modern pipelines, from concept art through vehicle and environment modeling and creation of PBR materials
  • Experience on PC, Console (Playstation and Xbox) Mobile and VR
  • Worked with small teams making rapid prototypes using Unreal and Unity engines
  • Developed pitch-ready new IP, including gameplay design, backstory and concept art
  • Extensive experience conveying ideas effectively and coherently throughout the pitch process

Hobbies and Interests

  • Hiking and camping
  • Lego Building
  • Cycling
  • Terrariums and gardening
  • Studying animal life, both modern and prehistoric.

Timeline

Desiger - Unannounced Kerbal Adventure Game

Intercept Games
08.2021 - Current

3D Artist - Kerbal Space Program 2

Intercept Games
07.2014 - 03.2020

Design and Prototyping - Various Projects

Star Theory Games
07.2014 - 03.2020

Lead Artist / Project Lead - Down There (Google Daydream)

Star Theory Games
07.2014 - 03.2020

3D Artist

Star Theory Games
07.2014 - 03.2020

3D and 2D Artist - Whirleo, Marvel Kapow

Smith and Tinker
01.2011 - 06.2012

3D and 2D Production Artist

Gas Powered Games
06.2006 - 05.2010

Associates Degree - Animation Art

Art Institute of Seattle
Steve Snoey