A game development Swiss Army Knife, with experience in both art and design and the ability to use those skills together to communicate design concepts.
Overview
18
18
years of professional experience
Work History
Desiger - Unannounced Kerbal Adventure Game
Intercept Games
08.2021 - Current
First employee on a partnership between Kerbal Space Program and a popular IP partner
Blocked out levels and challenges
Developed an in game builder for the creation of land and space vehicles
Created parts modules to work within that build system
3D Artist - Kerbal Space Program 2
Intercept Games
07.2014 - 03.2020
Created detailed 3D cockpits, props and planetary objects
Helped develop and maintain the PBR pipeline for ship parts
Created ships and space stations for use in the KSP2 announcement trailer
Presented the trailer to audiences at PAX West
Can successfully land on Mun and Minmus! Can successfully return from Mun...
Design and Prototyping - Various Projects
Star Theory Games
07.2014 - 03.2020
Worked with a small team prototyping new game ideas
Created new game ideas and boiled them down to concise, compelling pitches
Used the Unreal engine to prototype basic gameplay concepts
Created concept art, backstory and presentation slides.
Lead Artist / Project Lead - Down There (Google Daydream)
Star Theory Games
07.2014 - 03.2020
Served as lead artist on the Google Daydream title 'Down There', a retro themed VR shoot-em-up
Led the art team in developing an art style and pipeline, and created concept art and in-game character assets
Took over responsibility for the overall project after the lead designer departed the project
Worked with the team to design levels and power-ups, wrote the game story and dialog and worked with the audio engineer and voice talent.
3D Artist
Star Theory Games
07.2014 - 03.2020
Cosmic Chef - Designed, modeled and textured in game assets for a music based rhythm game
Planetary Annihilation: Titans - Designed, modeled and textured combat units for this PC strategy title
Human Resources - Created 3D assets, environments and helped set up pre rendered footage for a PC Strategy Kickstarter pitch
Worked with other artists to create a cel shaded, stylized look.
3D and 2D Artist - Whirleo, Marvel Kapow
Smith and Tinker
01.2011 - 06.2012
Lead Artist, created art for casual games on the iOS marketplace
Created 2D Concept art, 3D models and textures for characters and environments
Created complex animated intro sequences using Adobe After Effects
Created 2D UI elements using Adobe Photoshop.
3D and 2D Production Artist
Gas Powered Games
06.2006 - 05.2010
Created concept art for vehicles, environments, structures, creatures and characters for several titles including Demigod and Supreme Commander 2
Created 3D environments and worked with designers to create campaign and multiplayer maps for Supreme Commander: Forged Alliance
Built, textured and created lighting solutions for complex game environments.
Education
Associates Degree - Animation Art
Art Institute of Seattle
Seattle, WA
07.2001
Skills
Level Design
Unreal engine
Unity
Bricklink Studio (Lego)
Lego Digital Designer Partner
3DSMax
Adobe Photoshop
Adobe After Effects
Adobe Premiere
Accomplishments
18 year veteran in the video games industry and 10 games shipped
Design generalist with experience in level design, mechanics creation and meta game planning
Full-spectrum artist with experience in modern pipelines, from concept art through vehicle and environment modeling and creation of PBR materials
Experience on PC, Console (Playstation and Xbox) Mobile and VR
Worked with small teams making rapid prototypes using Unreal and Unity engines
Developed pitch-ready new IP, including gameplay design, backstory and concept art
Extensive experience conveying ideas effectively and coherently throughout the pitch process
Hobbies and Interests
Hiking and camping
Lego Building
Cycling
Terrariums and gardening
Studying animal life, both modern and prehistoric.
Marketing, Sales & Operations Specialist at Intercept Music / Virgin Music GroupMarketing, Sales & Operations Specialist at Intercept Music / Virgin Music Group