Summary
Overview
Work History
Education
Skills
Other Experience And Personal Projects
Timeline
Generic

Steven Malar

Syracuse,NY

Summary

Reliable team member with strong communication skills ande ability to adjust work for various environments. Handles modifications, requests and feedback from colleagues, clients and vendors in efficient manner, understanding needs of all parties involved. Flexible in adapting work style to fit different projects and juggling multiple assignments within tight deadlines.

Overview

11
11
years of professional experience

Work History

Technical Artist

Steven Malar
01.2013 - Current
  • Worked between programmers and artists to come up with solutions that enable visions of the artist to be achievable on a technical level
  • Wrote development software tools to facilitate asset import/export and abstract away format specs, to enable artists greater control and flexibility
  • Wrote documentation and tutorial material targeting team artists, to describe usage guidelines and instructions for in-house development tools.
  • Supported level designers by creating modular environment assets, allowing for versatile level construction and efficient use of resources.
  • Developed comprehensive asset management system, reducing redundant work and increasing productivity across the team.
  • Created high-quality visual effects using particle systems and shaders, enhancing game's overall aesthetic appeal.
  • Enhanced game performance by optimizing 3D assets and textures for seamless integration into the engine.
  • Contributed innovative ideas during brainstorming sessions with other department leads, helping shape direction of future projects.
  • Prototyped new game features in collaboration with designers, refining gameplay mechanics and visuals before full implementation.

Character/Environment Designer/Modeler

Steven Malar
01.2013 - Current
  • Modeled and Textured 3d characters based on 2d drawings and sketches
  • Made sketches and digital sculpts from descriptions as an aid for the artists
  • Designed and developed novel characters and environments in science fiction and fantasy settings.
  • Presented creative solutions to client challenges, resulting in high levels of client satisfaction and repeat business opportunities.
  • Streamlined design processes, resulting in increased efficiency and faster project completion times.
  • Developed and maintained comprehensive library of design assets for easy access and reuse.
  • Created sketches and technical drawings to present design concepts to clients.
  • Developed prototypes for testing and presentation purposes.
  • Designed data models for complex analysis needs.

Education

Associate of Applied Science - Computer And Information Sciences

Onondaga Community College
Syracuse, NY

Associate of Applied Science - Digital Communications And Multimedia

Onondaga Community College
Syracuse, NY

Skills

  • C
  • C
  • Java
  • Javascript
  • Python
  • Lua
  • Maxscript
  • Mysql

Other Experience And Personal Projects

  • Writer, Wrote lore, story, setting, and other "worldbuilding" for sci-fi and fantasy.
  • Game Engineer, Designed frameworks and modules that can constitute a game engine, Designed and worked with plugin-based frameworks for modding games.
  • Multimedia Artist/Designer, Created brand logos and graphics/icons, Designed layouts for heads up displays and in-game score rosters, Designed and developed fluid websites from scratch

Timeline

Technical Artist

Steven Malar
01.2013 - Current

Character/Environment Designer/Modeler

Steven Malar
01.2013 - Current

Associate of Applied Science - Computer And Information Sciences

Onondaga Community College

Associate of Applied Science - Digital Communications And Multimedia

Onondaga Community College
Steven Malar