Created high-quality 3D character animations using traditional animation principles, with a strong understanding of timing, weight, movement, and performance.
Rigged, skinned, textured, and animated 3D characters and assets using Blender and other 3D animation software such as iClone 8.
Retargeted efficient character rigs with intuitive controls to support expressive animation and streamlined production workflows.
Export and integrate animation assets into real-time pipelines, ensuring compatibility with game engines and web-based applications.
Collaborated across creative and technical teams to develop engaging animated content from concept through final delivery.
Adapted quickly to new tools, workflows, and production requirements while maintaining high attention to detail.
Refine animation workflows by identifying opportunities to incorporate AI-assisted tools and emerging technologies to improve production efficiency.
Passionate about integrating AI-powered animation tools and emerging technologies into traditional animation pipelines to improve efficiency and creative possibilities.
Continuously researched and experimented with generative AI and modern animation technologies to support innovative storytelling and production workflows.
Strong problem-solving, communication, and organizational skills with the ability to manage projects independently and meet deadlines in fast-paced environments.
Polished animations based on creative direction, lead feedback, and team notes.
3D Animator & Game Designer
Creative Media Industries Institute
Atlanta, GA
01.2023 - 05.2025
Created real-time gameplay and character animations, including locomotion, combat, and interaction cycles.
Collaborated with designers and programmers to support gameplay mechanics and responsiveness.
Integrated animations into Unreal Engine using Animation Blueprints, blend trees, and state machines.
Adapted quickly during rapid prototyping to meet changing creative and technical needs.
Supported early animation pipeline development and best practices in a small team.
Polished animations based on creative direction, lead feedback, and client notes.
Cleaned and refined motion capture data for production use.
Helped ship a playable title/demo under tight production timelines.
Improved animation iteration speed by standardizing naming and export conventions.
Delivered animation assets for multiple large-scale projects with minimal revisions.
Recognized for reliability, polish quality, and strong collaboration with cross-functional teams.