
Accomplished Producer with over 15 years experience as a creative lead, directly managing local and remote teams. Renowned for developing and disseminating successful production processes.
• Drive production of 16 class 2 casino games per year with a team of 20 artists, animators, technical artists, audio designers, engineers, quality analysts and team leads
• Create complex Jira templates and dynamic Smartsheet postmortem templates
• Conduct game planning meetings, kickoffs, standups, sprint planning, game playthroughs and postmortems
• Identify, document and assign out bugs and tasks using Excel and Jira
• Develop game schedules from start to finish using Smartsheet
• Facilitate needs of each discipline; mitigate blockers; identify and address gaps in process
• Present monthly milestone updates for key stakeholders
• Document meetings, processes and standards on Confluence
• Train interns on game development
Co-developed and implemented a production process which increased team efficiency from 16 mobile games per year to 50. Successfully transferred process to main creative division, increasing overall company efficiency to 180 games per year.
• Hired, trained and directed Art Production Leads while overseeing company-wide creative production processes
• Harmonized communications between internal and external development teams
• Delineated all nuances of game choreography to artists, engineers and quality analysts using PowerPoint and Confluence
• Mentored artists, animators, and technical artists in USA and India as team increased from 2 heads to 20, and production increased from 4 apps to 7
• Upheld artist and animator schedules in Excel from concept phase to game delivery, providing frequent quality checks and feedback via Confluence and Jira
• Constructed wireframes, storyboards and asset lists for all mobile games using PowerPoint, Excel, Jira, Confluence and Perforce
• Provided daily artistic and technical direction on art assets and animations
• Conducted art and animation reviews with senior management
• Established and upheld Perforce user etiquette
• Ensured legal requirements were met for each game
• Documented all art processes using Confluence
Commanded mobile division of 15 engineers, technical artists, artists and quality analysts in USA and India, developing the first 16 from-scratch games for the Cashman Casino mobile slot app.
• Liaison between stakeholders, art, animation, audio, technical art, quality assurance, math and engineering teams
• Go-to resource for art and animation direction from creative and technical standpoints, with a focus on improving workflow quality and efficiency
• Conducted and documented bi-weekly meetings on mobile development tasks, schedules and issues
• Hosted and chronicled game reviews and game planning meetings; informed USA and India teams of all resulting change requests and bug reports
• Administered tasks and timelines for all games using MS Office, JIRA, Perforce
• Cleaned, packaged and delivered artwork and audio to offshore teams
• Led quality control on all Mobile/Facebook products
• Converted 30+ slots games from land-based to Facebook/iOS using After Effects, Photoshop and Tortoise SVN, reducing game size from 2 - 3 GB to 5 - 15 MB
• Hired and/or mentored 2 in-house and 7 remote Technical Artists on proprietary company processes
• Harmonizer between Tech Artists, Engineers, Artists, Quality Analysts, Audio and executive management
• Disseminated updates to company procedures and technologies to Mobile and Land-based Technical Art teams
• Worked closely with artists to maintain quality and organization in file deliveries
Project Management
Agile Leadership
Game Development
Mobile Applications
Casino Games
Microsoft Office Suite
Jira, Confluence
Smartsheet
Perforce, SVN
Microsoft Project Training - Master of Project Academy
Microsoft Project Training - Master of Project Academy
Communications Course - Landmark Worldwide
Curriculum for Living - Landmark Worldwide