Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

Tianze Hu

Shanghai

Summary

Level Designer | Game Designer

Specializing in 3D Third-Person Adventure Games
Expertise in designing levels for Souls-like games and similar challenging, immersive experiences. Extensive experience in team projects, serving as both lead and non-lead roles, with a strong ability to efficiently communicate across disciplines. Adept at fostering collaboration and ensuring clear, productive interactions with team members from diverse roles and responsibilities.

Overview

1
1
year of professional experience

Work History

Level Designer

31 People| Student Project
09.2024 - Current

Building Multiple Prototype Using Blueprint

Iterate level base on feed back

Writing game design doc

Game Designer | Game Director | Level Designer

| 6people| Student Project
01.2024 - 04.2024

Design the mechanic

Communicate with each team member

Writing design doc

Drawing concept art

Helping implement features using blueprint

Making and incerate the level

Artist

4 People |Game Jam
11.2023 - 11.2023

Making All the Art Assets

Discus with engineer about games mechanices

Education

Bachelor of Science - Game Design

University of Utah
Salt Lake City, UT
04-2025

Skills

  • Unreal Engine 5
  • Perforce
  • Trello
  • Miro
  • Maya
  • Sketchup
  • Photoshop
  • Clip Studio
  • Adobe illustrator
  • Skills

    Agile development

    Sketch

    Collaboration

    Risk management

Websites

Timeline

Level Designer

31 People| Student Project
09.2024 - Current

Game Designer | Game Director | Level Designer

| 6people| Student Project
01.2024 - 04.2024

Artist

4 People |Game Jam
11.2023 - 11.2023

Bachelor of Science - Game Design

University of Utah
Tianze Hu