Level Designer | Game Designer
Specializing in 3D Third-Person Adventure Games
Expertise in designing levels for Souls-like games and similar challenging, immersive experiences. Extensive experience in team projects, serving as both lead and non-lead roles, with a strong ability to efficiently communicate across disciplines. Adept at fostering collaboration and ensuring clear, productive interactions with team members from diverse roles and responsibilities.
Building Multiple Prototype Using Blueprint
Iterate level base on feed back
Writing game design doc
Design the mechanic
Communicate with each team member
Writing design doc
Drawing concept art
Helping implement features using blueprint
Making and incerate the level
Making All the Art Assets
Discus with engineer about games mechanices
Skills
Agile development
Sketch
Collaboration
Risk management