Summary
Education
Skills
Affiliations
Languages
Timeline
Generic

Tien Thinh Tran (Chris)

Tacoma,WA

Summary

A passionate and dedicated Computer Engineering Student with a strong interest in digital logic, simulation and programming development. Seeking an internship opportunity to implement my knowledge and contribute to team success in a real-world project.

Education

Associate of Science - Computer Science

Pierce College
Lakewood, WA
03-2025

Bachelor of Science - Computer Engineering

University of Washington
Tacoma

Skills

  • Teamwork
  • Problem-solving
  • Java, C, Python, Matlab
  • Altera DE-10 Standard, DE2-115 FPGA Boards
  • Arduino
  • Rasberry Pi
  • Eclipse
  • Analytical

Affiliations

  • 5-Stage MIPS Pipeline Processor Simulation | SystemVerilog & ModelSim
    -Developed a cycle-accurate simulation of a 5-stage MIPS pipelined processor to analyze data paths and instruction handling.
    -Implemented control logic for hazard detection, NOOP insertion, and register file write-enables to ensure seamless execution of load, store, add, and subtract commands.
    -Designed comprehensive testbenches in ModelSim to verify logic correctness and trace wave behaviors.
  • Object-Avoiding Car
    -Designed and built a mobile robotic vehicle integrated with ultrasonic sensors to detect and autonomously navigate around obstacles in real time.
    -Configured a dual-controller architecture, utilizing an Arduino for low-level motor control and sensor data acquisition, and a Raspberry Pi for high-level decision-making logic.
    -Programmed algorithms to process distance data, dynamically adjusting motor speeds and steering angles to ensure smooth path correction.
  • Ford Thunderbird Tail Light Controller | FSM/Logic Design
    - Designed and implemented a Moore Finite State Machine (FSM) to control a 6-light sequential turn signal system based on the classic Ford Thunderbird tail light patterns.
    - Engineered complex transition logic to handle Left (L), Right (R), and Hazard (H) inputs, ensuring the Hazard switch maintained priority over turn signals.
    - Implemented a safety protocol where any change in input (L->R or 0->H) forced an immediate reset to an IDLE state before beginning the next sequence.
  • Interactive Number Guessing Game | Unity & C#
    - Developed a 2D interactive puzzle game in Unity utilizing C# scripting to handle core game loops and state management.
    - Implemented a pseudo-random generation algorithm to select a target value between 1 and 9 for each round of gameplay.
    - Designed a dynamic user interface (UI) featuring a 9-box grid that captures player input, evaluates match conditions, and triggers instant visual win/loss feedback.

Languages

Vietnamese
Native/ Bilingual
English
Full Professional

Timeline

Associate of Science - Computer Science

Pierce College

Bachelor of Science - Computer Engineering

University of Washington
Tien Thinh Tran (Chris)