Summary
Overview
Work History
Education
Skills
Accomplishments
Timeline
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Trent Simmons

Boston,MA

Summary

I am a creative and highly motivated fianl-year PhD candidate researching human visual perception and motor-control using AR/VR and eye-tracking technology. I develop custom applications that intrinsically target specific psychophysical characteristics of various human populations. I have a proven track record of designing dynamic experiments capable of measuring complex visual and behavioral data from time-synchronized sensory-enabled technologies.

Overview

8
8
years of professional experience

Work History

XR Community Director

Northeastern University
Boston, MA
05.2022 - Current
  • Cultivated a community of students and faculty interested in XR technology on platforms like Discord.
  • Orchestrated the first-ever Northeastern XR Hackathon for the students.
  • Ran public weekly meetings and Unity development streams on quality and safe XR development.

PhD Candidate

Northeastern University
Boston, MA
05.2020 - Current
  • Capable of conducting a full research lifecycle outline individually below.
  • Stayed abreast of current developments in human visual perception and XR-based experimentation.
  • Found relevant and actionable gaps in knowledge to use as aims for scientific experimentation.
  • Continuously incorporate current developments in human visual perception and XR-based technology into scientific experimentation.
  • Developed novel Unity and MATLAB software applications combining VR/AR and eye-tracking technology to evaluate hypotheses.
  • Constructed data architectures to facilitate robust and effective data collection and analysis.
  • Collected data from challenging human populations, effectively navigating obstacles in participant cooperation and data reliability.
  • Conducted through exploration, validation and cleaning of raw data.
  • Analyzed data using statistical methods and libraries in R and Python and Trained machine learning learning models on psychophysiological data for predictive and classification based outcomes.
  • Created illustrative data visualizations for publications, presentations, and conferences.

Lead Developer /Research Associate

UC San Diego
San Diego, CA
01.2017 - 05.2020
  • Managed a team of developers to ensure timely completion of projects.
  • Composed detailed project plans, timelines, and milestones for development projects.
  • Participated in Agile ceremonies such as sprint planning meetings, daily standups, and retrospectives.
  • Communicated complex computer information in terminology that non-technical individuals could easily understand.
  • Mentored interns and junior software developers through training, design reviews, and code reviews.
  • Developed eye-tracking based Unity applications using C# programming language.
  • Delivered code to meet functional or technical specifications.
  • Oversaw team of developers to strictly enforce software guidelines and deliver highest quality work.
  • Designed interfaces between multiple applications ensuring seamless data exchange across platforms.
  • Resolved any conflicts between development teams or stakeholders during the course of the project.

Education

Ph.D. - Human Movement And Rehabilitation Science

Northeastern University
Boston, MA
2025

Bachelor of Science - Psychology / Neuroscience

Denver University
Denver, CO
05.2017

Skills

  • C# / R / Python / Matlab
  • Unity Development
  • Data Modeling and Analysis
  • XR Application and Game Development
  • Project Management
  • Scientific Literature Review
  • Research Methodology
  • Scientific Writing / Publication
  • Eye-Tracking development
  • Motion-Capture development
  • Eye-Tracking Technology: Tobii, EyeTech, Pupil Labs
  • XR- Technology: Oculus-pro, Vive Pro Eye

Accomplishments

XR and eye-tracking first author papers:

  • The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach. IEEE Transactions on Games.
  • IEEE CoG 2023 Best Paper Award.
  • Measuring gaze behavior to characterize spatial awareness skill in Rocket League. In 2023 IEEE Conference on Games (CoG) (pp. 1-8). IEEE. Chicago
  • Three eye-tracking / VR manuscripts are currently in progress (happy to disscus!).
  • Society for Neuroscience poster (2021, 2022, 2023).
  • Computational Cognitive Neuroscience 2024 paper acceptance.

Other accomplishments of note:

  • Stanford Machine Learning specialization course completion (2023)
  • iLRN 2021 Virtual Reality hackathon winner.
  • 2022 CMU BrianPlay conference speaker & demo presenter.
  • Panelistt for Tuffs Future of XR Based Health Technology.

Timeline

XR Community Director

Northeastern University
05.2022 - Current

PhD Candidate

Northeastern University
05.2020 - Current

Lead Developer /Research Associate

UC San Diego
01.2017 - 05.2020

Ph.D. - Human Movement And Rehabilitation Science

Northeastern University

Bachelor of Science - Psychology / Neuroscience

Denver University
Trent Simmons