Summary
Overview
Work History
Education
Skills
Websites
Projects
Timeline
Generic
Trevor Takahashi

Trevor Takahashi

Tustin,CA

Summary

Innovative game developer with expertise in Unity development, 3D modeling, and game mechanics design. Proven ability to create engaging player interactions and physics-based systems.

Overview

8
8
years of professional experience

Work History

Video Game Developer

Self-Employed
05.2022 - Current
  • Designed and developed various video game projects, including a fully released title (BotBros).
  • Published professional Unity Asset Store products such as a customizable mech controller and hover car system.
  • Specialized in physics-based systems, player interaction mechanics, and modular asset creation.
  • Experienced in Blender, Substance Painter/Designer, and Unity asset workflows for game-ready content.

Marketing and Administrative Support

Legacy Partners General Agency
01.2021 - Current
  • Assisted with administrative tasks, including filing, paperwork management, and client outreach.
  • Produced marketing materials and coordinated advertising distribution to increase customer engagement.

Production Line Worker

Rad2
03.2021 - 04.2022
  • Worked on production line manufacturing perfumes, shampoos, and supplements.
  • Maintained warehouse organization, managed paperwork, and assisted with heavy load operations.

Student Volunteer

National League of Young Men, Inc.
Tustin, California
08.2017 - 11.2021
  • Greeted office visitors, provided information, and directed to appropriate personnel.
  • Straightened chairs, swept debris and cleaned tables to maintain clean and organized work area.
  • Assisted in organizing community events for local youth engagement initiatives.

Education

Bachelor of Arts - Creative Technologies

University of California, Santa Cruz
Santa Cruz, CA
06-2027

Skills

  • Unity development
  • 3D modeling and texturing
  • Game mechanics design
  • Destructible environments
  • Character and vehicle creation
  • Project management and marketing
  • Game design

Projects

Physics-Based Mech Controller, Unity Asset Store, 03/25, 05/25, Developed and published a modular mech controller featuring customizable physics-based attacks and arm systems. Designed for dynamic, realistic interactions within simulated environments., assetstore.unity.com/packages/3d/characters/robots/physics-based-mech-controller BotBros, Indie Game, 08/24, 11/24, Created and launched a single-player action game featuring quest-driven progression, upgrades, and engaging combat. Player controls a robot vehicle tasked with saving the world from robotic enemies. Designed to emphasize replayability and engaging progression systems., trevor-takahashi.itch.io/bugbros

Timeline

Video Game Developer

Self-Employed
05.2022 - Current

Production Line Worker

Rad2
03.2021 - 04.2022

Marketing and Administrative Support

Legacy Partners General Agency
01.2021 - Current

Student Volunteer

National League of Young Men, Inc.
08.2017 - 11.2021

Bachelor of Arts - Creative Technologies

University of California, Santa Cruz