Summary
Overview
Work History
Education
Skills
Skills
Projects
Languages
Timeline
Generic

Tuan Pham Hoang Vo

Sioux City

Summary

Innovative Game Developer with background game programming, designing and creation of interactive games. Experience extends to developing prototypes, design implementation strategies, and game testing. Strong skills in problem-solving, teamwork and coding languages such as C# and Python. Previous work has resulted in enhanced gaming experiences for users through innovative designs and efficient debugging techniques.

Overview

3
3
years of professional experience

Work History

Campus Watch Specialist

Dakota State University
Madison
01.2023 - 12.2025
  • Monitor and maintain the safety of campus buildings and facilities.
  • Collaborate with university safety initiatives to support student well-being.
  • Respond promptly to incidents, and coordinate with security staff.

Education

Master of Science - Computer Science

Dakota State University
Madison, SD
12-2025

Bachelor of Science - Computer Game Design

Dakota State University
Madison, SD
05-2023

Skills

  • C#
  • Python
  • Java
  • JavaScript
  • TypeScript
  • Unity
  • Unreal
  • Maya
  • Substance Painter
  • Git

Skills

C#, Python, Java, JavaScript, TypeScript, Unity (2D & 3D), Unreal (basic exposure), Maya, Substance Painter, Git, Docker, PostgreSQL, SQLite, FastAPI, React, Agile Development Practices

Projects

  • Multiplayer Arena Shooter, Unity, C#, Photon Engine, Built a browser-based 3D first-person shooter prototype with multiplayer support., Designed and implemented core mechanics including movement, shooting, and health systems., Integrated basic networking for real-time gameplay between multiple players.
  • Procedural Dungeon Crawler, Unity, C#, Developed a roguelike dungeon crawler with randomized level generation., Implemented combat AI for NPC enemies using finite state machines., Designed character assets in Maya and textured with Substance Painter.
  • Character Customization System, Unity, C#, Maya, Substance Painter, Created an interactive character customization feature for a role-playing game., Imported and rigged 3D models from Maya, applying textures with Substance Painter., Built modular scripts to allow interchangeable outfits, weapons, and accessories.
  • Personal Coding Project – Task Tracker App, Python, FastAPI, PostgreSQL, Developed a web-based task tracker with CRUD operations., Implemented RESTful APIs using FastAPI and stored data in PostgreSQL., Designed a simple React frontend for managing tasks and user accounts.

Languages

Vietnamese
Native/ Bilingual

Timeline

Campus Watch Specialist

Dakota State University
01.2023 - 12.2025

Master of Science - Computer Science

Dakota State University

Bachelor of Science - Computer Game Design

Dakota State University