Summary
Overview
Work History
Skills
Certification
Other
Timeline
Generic

VINCENT SMITH

Las Vegas

Summary

Experienced Multi-Discipline Manager, Team Builder and Creative Leader. 23 years of land based and online gaming development experience on multiple platforms. Collaborated and managed local, US dispersed, and international teams. Consistent contributor to Intellectual Property portfolios. Active in Quality Team initiatives, Theme Testing, as well as Player, Product and Industry Insights.

Overview

26
26
years of professional experience
1
1
Certification

Work History

Executive Creative Producer

Aristocrat
Las Vegas
11.2024 - 12.2025
  • As part of studio leadership, was a critical member of establishing a new Creative Studio.
  • We delivered content to 3 Social Casinos that were top performers across multiple metrics.
  • Worked directly with Studio Director and Game Design to ensure game design visions 'come to life'.
  • Facilitated communication of all disciplines to ensure teams stayed unified in vision.
  • Was involved with creating new pipelines and processes to deliver high quality games from Pitch to Commercial release.
  • Responsible for Art Direction, Game Play feedback, on-time Releases, and overall quality.

Art Director/Producer Third Party

Aristocrat
Las Vegas
06.2018 - 12.2025
  • While holding my roles as Studio Manager, Sr Studio Manager and Executive Creative Producer, I was responsible for delivering additional content for social casino applications in the form of Clone or Seasonal content.
  • These clones would out perform the originals and remain app favorites.
  • Was sole Art Director/Producer for up to 8 additional games per year.
  • Directed Third Party content providers to deliver content packages to internal development teams.

Studio Manager/Sr. Studio Manager

Aristocrat
Las Vegas
06.2018 - 11.2024
  • Managed an inhouse Social Casino studio that delivered content to 8 different mobile applications.
  • Oversaw Engineering, Technical Artist, QA and later Illustration and Animation teams.
  • Reviewed, refined, and established processes to meet aggressive commercial schedules.
  • Guided departments through multiple game engine platform changes, proprietary and Unity based.
  • Raised internal employee survey scores to top levels with reactive and proactive initiatives based on feedback.
  • Collaborated closely with Game Design, Creative, Product, Platform, and Heads of Applications.

Sr. Studio Operations Manager

IGT
Las Vegas
01.2015 - 01.2017
  • Helped guide the merge of a Legacy IGT and a Legacy GTECH studio into one, Evolve studio.
  • Hired engineering and art managers to handle growing studio needs.
  • Managed expanding testing department post Product Assurance (QA) integration into studios.
  • Worked closely with internal platform teams, product management and external third parties to ensure compatibility and that requirements were met to support product functionality.
  • Defined processes for an expanded Agile adoption across merged studios.

Studio Manager

IGT
Las Vegas
01.2013 - 01.2015
  • Managed the formation of Alchemy studio.
  • Art and engineering department management, acted as producer for some games, and made strategic product partnership decisions to be one of the first studios to place linked progressive content on GTECH hardware.

Engineering Manager

IGT
Las Vegas
01.2011 - 01.2013
  • Oversaw engineering department transition to Unity based development and Agile adoption.
  • The studio was focused on delivering linked progressive products.

Multimedia Team Lead

IGT
Las Vegas
01.2008 - 01.2011
  • Led development team that was responsible for producing bolt-on linked progressive bank bonusing content for international and domestic markets.
  • Promotions and marketing materials.

Multimedia Developer

IGT
Las Vegas
01.2002 - 01.2008
  • Member of networked applications team.
  • Prototyped and developed applications for universal server based slot system (sbx) that integrated into player tracking systems and secondary and primary displays on slot machines.

Web/Art Director

Friendly Matrix
Las Vegas
01.2000 - 01.2002
  • Responsible for creating customer Identity packages for player loyalty systems, that included website, custom promotions, and marketing materials.

Skills

  • Art direction
  • Game design integration
  • Process optimization
  • Project management
  • Agile methodology
  • Content strategy
  • Team collaboration
  • Critical thinking
  • Communication skills
  • Problem solving
  • Adaptability
  • Staff development

Certification

  • Certified Agile Scrum Master
  • Certified Agile Product Owner
  • Established Inventor Recognition

Other

Patents - US8177633B2, US8197337B2, US8357034B2, US8574067B2, US8662982B1, US8678906B2, US8795048B2, US9293010B2, US9401066B2, US9558629B2, US9623321B2, US20130337904A1, 6 pending Utility patents, 8 pending Design patents

Timeline

Executive Creative Producer

Aristocrat
11.2024 - 12.2025

Art Director/Producer Third Party

Aristocrat
06.2018 - 12.2025

Studio Manager/Sr. Studio Manager

Aristocrat
06.2018 - 11.2024

Sr. Studio Operations Manager

IGT
01.2015 - 01.2017

Studio Manager

IGT
01.2013 - 01.2015

Engineering Manager

IGT
01.2011 - 01.2013

Multimedia Team Lead

IGT
01.2008 - 01.2011

Multimedia Developer

IGT
01.2002 - 01.2008

Web/Art Director

Friendly Matrix
01.2000 - 01.2002
VINCENT SMITH