Passionate and driven game designer with experience working on multiple popular mobile games
Bringing forth knowledge and experience in designing game features and systems
Adept in collaborating with team professionals to achieve high goals
Overview
5
5
years of professional experience
Work History
Mobile Systems Designer
Activision Blizzard
Santa Monica, CA
09.2022 - Current
Manage the design and implementation of live events for Call of Duty: Warzone Mobile
Design systems and frameworks for mobile events
Collaborate with project teams to develop new systems and features
Regularly monitor event performance as well as player feedback to live operate event design and optimize player experience
GAME DESIGNER
Tilting Point
New York, NY
10.2021 - 09.2022
Managed level and content design for Spongebob: Krusty Cook-off
Lead the design of Spongebob Adventures: In A Jam, including content design, level design, and economy design
Junior Game Designer
Tilting Point
New York, NY
07.2020 - 10.2021
Consistent level and content design for Spongebob: Krusty Cook-off
Improved existing systems using A/B tests, game data analysis and design knowledge
Regularly monitored competitor games to provide analysis and improvement audits
Project Management Intern
Lilith Games
Shanghai, China
05.2019 - 08.2019
Managed game releases for Rise of Kingdoms
Communicated with developer company to assist development and content design
Conducted A/B tests and game performance analysis
Assisted design team with competitor game analysis and player feedback analysis
Education
Master of Science - Game Science And Design
Northeastern University
Boston, MA
05.2020
Bachelor of Science - Computer Science
Purdue University
West Lafayette, IN
05.2018
Skills
Teamwork skills
Concept Development
Wireframing and Prototyping
Design implementation
Presentation Design
Level Design
System Design
Unity
Publications
Coutu, Y., Chang, Y. & Zhang, W. The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief. Game User Experience and Player-Centered Design. Springer.
Coutu, Y., Chang, Y. & Zhang, W. Immersiveness and Usability in VR: A Comparative Study of Monstrum and Fruit Ninja. Game User Experience and Player-Centered Design. Springer.
Timeline
Mobile Systems Designer
Activision Blizzard
09.2022 - Current
GAME DESIGNER
Tilting Point
10.2021 - 09.2022
Junior Game Designer
Tilting Point
07.2020 - 10.2021
Project Management Intern
Lilith Games
05.2019 - 08.2019
Master of Science - Game Science And Design
Northeastern University
Bachelor of Science - Computer Science
Purdue University
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