Summary
Overview
Work History
Education
Skills
Websites
Timeline
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WILLIAM EVANS

Orlando

Summary

3D Generalist with 10 years experience. Available for new opportunities

Overview

17
17
years of professional experience

Work History

Sr 3D Artist

Mass Virtual
03.2023 - Current
  • Modeled and textured assets for VR environments
  • Produced CG animations for marketing materials

3D Generalist

Sputnik Ida Inc
11.2017 - Current
  • Produced animations from start to finish
  • Projects included medical animation, architectural visualization, and character animation
  • Responsibilities include story boarding, modeling, look development, animation, and final rendering in V-ray
  • Developed real time assets for VR projects
  • Used Backburner software for managing render farm

3D Generalist

Sweetrush Inc
11.2016 - 09.2017
  • Responsible for modeling, animating, lighting, and compositing of 3D animations
  • Submitted and managed renders using Rebus rendering service using both V-ray and Mental Ray

Contract Cinematic Artist

Electronic Arts (EA)
08.2016 - 10.2016
  • Captured real time images and videos of gameplay for cinematics
  • Posed characters, adjusted lighting, and produced final renders in engine for marketing purposes

Senior Character Artist

ECS
09.2013 - 03.2016
  • Modeled, textured, and rigged human characters for real time
  • Set up facial animation systems using both morphs and bones
  • Produced medical animations
  • Integrated assets within Unity and UE4
  • Assisted on environment, prop, and hard surface modeling

Animator

Sparton Electronics
01.2012 - 01.2013
  • Produced real time 3D animations demonstrating the assembly process of sonar systems
  • Animations created for U.S. Navy using 3dsmax, Maya, and Right Hemisphere software

3D Artist

Arthrex Inc
08.2008 - 06.2011
  • Produced animations demonstrating the proper use of Arthrex products
  • Consulted with product managers on content of animations
  • Converted engineering models from SolidWorks
  • Modeled and textured assets where needed
  • Set up scenes to ensure maximum efficiency and flexibility
  • Oversaw lighting and rendering process
  • Trained team members to use Zbrush, 3dsmax, Maya, and Lightwave

Environment Artist

Idol Minds
01.2008 - 05.2008
  • Modeled and textured environment art assets for Playstation 3 title PAIN
  • Prepared breakable models for Havoc physics engine Tested assets within game engine

Education

Computer Programming

Daytona State
Daytona, FL

Media Arts and Animation

Art Institute of Pittsburgh
Pittsburgh, PA
2004

Skills

  • 3dsmax, Maya, Blender, After Effects, Photoshop, Zbrush, UE5, Marvelous Designer, Vray, Arnold, Substance Designer, Substance Painter, Unity, Mari

Timeline

Sr 3D Artist

Mass Virtual
03.2023 - Current

3D Generalist

Sputnik Ida Inc
11.2017 - Current

3D Generalist

Sweetrush Inc
11.2016 - 09.2017

Contract Cinematic Artist

Electronic Arts (EA)
08.2016 - 10.2016

Senior Character Artist

ECS
09.2013 - 03.2016

Animator

Sparton Electronics
01.2012 - 01.2013

3D Artist

Arthrex Inc
08.2008 - 06.2011

Environment Artist

Idol Minds
01.2008 - 05.2008

Media Arts and Animation

Art Institute of Pittsburgh

Computer Programming

Daytona State
WILLIAM EVANS