Experienced game and level designer specializing in 2D platformers, Unity development, and innovative mechanics implementation. Proficient in project management, leading esports teams, and rapid prototyping. Fluent in English and Chinese, driven by a passion for creating immersive gaming experiences that captivate players.
Overview
5
5
years of professional experience
Work History
Level Designer
Graphite Adventures
09.2024 - Current
Designed and implemented levels for a 2D platformer game in Unity, incorporating unique time-reversal mechanics that allow the environment to shift dynamically.
Collaborated with the design, art, and programming teams to ensure seamless integration of mechanics, assets, and narrative elements into each level.
Level Designer
Not Alone (Ludum Dare Game Jam)
10.2024 - 10.2024
Designed and developed a 2D platformer game within 72 hours for Ludum Dare, centered around a small parasite controlling slimes.
Integrated smaller, distinct challenges into one cohesive level, maintaining the functionality of individual segments while providing a seamless progression with gradual difficulty increase.
Focused on fluid transitions between gameplay sections, creating a non-linear exploration experience that rewarded player skill and discovery.
Collaborated with a small team to prototype, test, and refine the interconnected level design within a limited time, optimizing for both player engagement and technical performance.
Co-Founder
Team Matrix
04.2020 - 07.2021
Led the creation and development of a competitive Rainbow Six Siege esports team of 8 members, including recruitment, team building, and strategic planning.
Coordinated practice schedules, managed tournament participation, and ensured team compliance with competition rules and regulations.
Acted as the primary point of communication between players, sponsors, and external stakeholders.
Collaborated with team members to analyze performance, review tactical approaches, and adjust team strategy for improved outcomes in competition.