Summary
Work History
Education
Skills
Accomplishments
Affiliations
Languages
Software
Timeline
Generic

William Wilkening

Covina,CA

Summary

Offering solid understanding of game design principles and willingness to learn and develop in dynamic environment. Brings foundation in game mechanics and level design, with ability to quickly adapt and apply new concepts. Ready to use and develop skills in Unity and Unreal Engine in [Desired Position] role.

Personable and creative, with strong foundation in game design principles and passion for immersive storytelling. Possesses solid grasp of game mechanics and level design, proficient in using industry-standard tools such as Unity and Unreal Engine. Capable of contributing to innovative game concepts that captivate and engage players.

Robust experience in creating games while working both in a team and individually. Achieves intended concepts according to project requirements by utilizing diverse technology resources. Poised and committed in listening carefully to critiques and requests, incorporating feedback and boosting project outcomes to surpass expectations.

Equipped with strong problem-solving abilities, willingness to learn, and excellent communication skills. Poised to contribute to team success and achieve positive results. Ready to tackle new challenges and advance organizational objectives with dedication and enthusiasm.

Detail-oriented individual with exceptional communication and project management skills. Proven ability to handle multiple tasks effectively and efficiently in fast-paced environments. Recognized for taking proactive approach to identifying and addressing issues, with focus on optimizing processes and supporting team objectives.

Work History

Video Game Designer

  • Provided valuable feedback to team members for iterative design improvements.
  • Developed strong communication skills through regular meetings with team members, managers, and stakeholders to discuss project progress and challenges.
  • Demonstrated adaptability by learning new software tools quickly for efficient integration into the design process.
  • Helped develop user interface elements for intuitive navigation and gameplay interaction.
  • Utilized strong problem-solving skills by identifying roadblocks during the design process and implementing solutions promptly.
  • Utilized project management tools such as Trello or JIRA to manage tasks efficiently throughout the internship period.
  • Developed and implemented game levels with in-game mechanics.
  • Created prototypes based upon design ideas using such programming languages as C++ and Java.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.

Education

Game Design

California State University, San Bernardino
San Bernardino, CA
05-2025

Skills

  • Scripting and programming
  • Game engine proficiency
  • Game balance
  • User interface design
  • Game mechanics
  • Game design fundamentals
  • Troubleshooting and testing
  • Task prioritization
  • Self motivation
  • Continuous improvement

Accomplishments

  • Developed multiple small games alone.
  • Supervised team of 6 fellow members.

Affiliations

  • California State University San Bernardino

Languages

English
Native or Bilingual
Spanish
Elementary

Software

Unity

Visual Studio code

Jira

Github

Excel

Timeline

Video Game Designer

Game Design

California State University, San Bernardino
William Wilkening