Summary
Overview
Work History
Skills
Operatinglocations
Timeline
Generic

Vinson Geo

Tokyo,Japan

Summary

Software engineer and Unity developer with 15+ years of experience in game and application development. Specialized in mobile, VR, and Web platforms. Successfully completed multiple projects from concept to release, optimizing performance and managing teams. Proficient in various programming languages and knowledgeable in cloud services. Expertise lies in delivering high-quality solutions and resolving technical challenges. Strong focus on cross-platform compatibility to create innovative and seamless user experiences.

Overview

16
16
years of professional experience

Work History

Engineer

VR Heart Model Simulation Project
01.2024 - 10.2024
  • Developed a VR simulation program for visualizing a heart model using DICOM data
  • Converted DICOM data into 3D models optimized for VR display
  • Implemented features for real-time cross-sectional slicing of the heart model
  • Supported multiple VR devices, including HoloLens 2, Xreal Air 2 Ultra, and MetaQuest 3, providing an immersive experience for medical use

Lead Engineer (Client-side)

Mobile 3D Comic App Development
05.2020 - 12.2023
  • Solely managed client-side development as the lead engineer, defining specifications and selecting appropriate technologies
  • Conducted functionality testing to ensure app performance and reliability
  • Oversaw project progress, framework development, version release management, and CI/CD build server configuration
  • Provided technical training and led skill-sharing sessions for team members
  • Established Docker environments to support efficient development and deployment
  • Building framework between Unity and React Native to make 3D Comic Viewer
  • Team Size: 6

Main Engineer

Blockchain Game SDK for a gaming platform
12.2020 - 05.2020
  • Developed the entire SDK independently, ensuring that its size remained under 1MB for easy integration into various applications
  • Integrated OAuth2 for secure user authentication, enabling seamless login and access control for players on the platform
  • Providing features such as leaderboard integration, payment processing (including blockchain payments), and data storage
  • Implemented a lightweight, efficient solution that supports cross-platform functionality, enabling seamless usage on WebGL, iOS, and Android devices

Infrastructure Engineer

Bleach: Brave Souls
01.2018 - 01.2020
  • Company Overview: Multiplayer RPG
  • Developed memory management frameworks to solve the problem of memory leak
  • Improved file encryption and loading speed
  • Stabilized Photon-based multiplayer communication
  • Multiplayer RPG
  • Game link: https://store.steampowered.com/app/1201240/BLEACH_Brave_Souls__RPG/

Lead Developer

Horror escape game Juso Series
01.2015 - 01.2018
  • Sole developer for all programming aspects, managed progress, release on Steam, Android and iOS store
  • Game links: https://store.steampowered.com/app/2380230/THE_JUSOU/?l=english, https://store.steampowered.com/app/2604580/THE_JUSOU_3/?l=english, https://store.steampowered.com/app/2972730/_/?l=english

Engineer

Mobile Games Development
02.2012 - 08.2015
  • As the engineer, I’ve developed the projects below in partnership with a director and a designer
  • Defeat the Hero: Puzzle game where players control a team of monsters with fire, ice, and thunder attributes
  • Train City: City-building game set on an island, featuring a railway that runs through various city buildings
  • Pirate Shooting: Like a balloon-popping shooting game in the park
  • A Moment's Gap X: Timing-based shooting game where players aim through momentary gaps in a field of blockers to hit targets accurately

Engineer

White Cat Project
01.2012 - 08.2015
  • Comprehensive UI System Development with NGUI
  • Independently designed and built a full-scale UI system from the ground up using NGUI in Unity
  • Developed modular UI components including menus, buttons, pop-ups, and animations
  • Implemented adaptive layouts for seamless usability across various device screen sizes and resolutions
  • Established consistent navigation flows and intuitive interaction patterns to enhance user experience
  • Tuned the UI for optimal performance, minimizing memory usage and ensuring smooth rendering

Engineer

Rumble City
01.2012 - 08.2015
  • Core Feature Development: Developed core functionalities focused on building construction mechanics within the game
  • Real-Time Server Communication: Implemented seamless, real-time communication with the server
  • Optimization and Scalability: Optimized data transfer and server responses to handle high user loads efficiently
  • Testing and Debugging: Conducted extensive testing to refine server synchronization

Engineer

POS System Client-Side Development
09.2008 - 02.2012
  • Migrated the existing POS system to new platforms (Android, iOS, Windows) based on established specifications
  • Enhanced user interface and improved usability by adopting new technologies
  • Improved platform compatibility and overall system performance to meet modern standards

Skills

  • Operating Systems: Windows
  • MacOS
  • Linux
  • Programming Languages: C#
  • C
  • Java
  • Kotlin
  • PHP
  • Objective-C
  • Swift
  • JavaScript
  • TypeScript
  • HTML
  • CSS
  • Databases: MySQL
  • SQL Server
  • NoSQLDB
  • Middleware & Frameworks: Apache
  • Unity
  • Cocos2dx
  • Laravel
  • React Native
  • Flutter
  • Nodejs
  • Nextjs
  • Cloud Platforms: AWS (EC2
  • S3
  • Lambda)
  • GCP (Cloud Functions
  • Cloud Scheduler)
  • Firebase (Auth
  • Database
  • Storage
  • Dynamic Links
  • Hosting
  • Analytics)
  • Tools: GitHub
  • Redmine
  • Backlog
  • Notion
  • Slack
  • Google Chat
  • Meeting Platforms: Google Meet
  • Zoom
  • Microsoft Teams
  • IDEs: Visual Studio Code
  • Android Studio
  • Eclipse
  • Xcode
  • Visual Studio

Operatinglocations

  • Tokyo, Tokyo, Japan
  • San Francisco, California, USA

Timeline

Engineer

VR Heart Model Simulation Project
01.2024 - 10.2024

Main Engineer

Blockchain Game SDK for a gaming platform
12.2020 - 05.2020

Lead Engineer (Client-side)

Mobile 3D Comic App Development
05.2020 - 12.2023

Infrastructure Engineer

Bleach: Brave Souls
01.2018 - 01.2020

Lead Developer

Horror escape game Juso Series
01.2015 - 01.2018

Engineer

Mobile Games Development
02.2012 - 08.2015

Engineer

White Cat Project
01.2012 - 08.2015

Engineer

Rumble City
01.2012 - 08.2015

Engineer

POS System Client-Side Development
09.2008 - 02.2012
Vinson Geo