Eternal Palace of Time (Game Design Project)
• Role: Game Designer and Narrative Developer
• Description: Developed a comprehensive game design document for a narrative-driven role-playing game (RPG) set in the world of Mythronis, focusing on time manipulation mechanics and moral decision-making.
Key Contributions
• Designed an immersive game world with dynamic time manipulation mechanics, where players can rewind, pause, and fast-forward time to solve puzzles and influence the storyline.
• Documented gameplay mechanics, including strategic combat systems and puzzle-solving that incorporate time manipulation.
Nature’s Whispers (Character Design Project)
• Role: Character Designer
• Description: Created a nature-inspired character series, focusing on botanical elements to convey personality and story in visual design.
Key Contributions
• Design characters by studying plant forms and incorporating unique floral elements to enhance their connection to nature.