Creative and detail-oriented Environment Artist with teaching experience at Bradley University, where I mentored students in developing immersive 3D game environments for capstone projects. Proficient in 3D modeling and digital illustration, with strong communication and teamwork skills. Passionate about visual storytelling, I strive to foster creativity and deliver polished, engaging game worlds.
Environment & 2D Artist — Eye of the Erime
Worked as the Environment and 2D Artist on a year-long project alongside a team of 9 students. Under the guidance of industry mentors, we developed Eye of the Erime — a stylized, first-person 3D low-poly puzzle game.
I was responsible for establishing the visual identity of the game world, including concept art, 3D asset modeling, and full scene assembly and lighting in Unity.
Tools used: Unity, 3ds Max, Procreate
Graduate Teaching Assistant – Environment Artist for Capstone Projects: Bradley University (Master’s Program, 2024-2025)
Supported students in developing 3D environments for senior game projects. Provided artistic feedback, helped with workflow and assisted with scene polish and visual storytelling.