Built Themed Gameplay from Scratch
- Analyzed player behavior data from Minecraft (daily active user profiles and popular mod preferences).
- Designed a medieval-themed exploration map and developed three core level mechanics.
- Produced detailed gameplay documentation and instructions.
End-to-End Event Planning: Creating a Benchmark Server Event
- Designed the large-scale “Relics Treasure Hunt Season” campaign to address the summer user activity decline.
- Created a dual-gameplay system combining map exploration + social referral mechanics:
Players completing missions could unlock limited skins.
Inviting new users granted treasure keys.
- The proposal was adopted by the department, leading to a 65% increase in concurrent server users during the campaign and was recorded as a team best-practice case.