Summary
Overview
Work History
Education
Skills
References
Websites
Timeline
Generic

Yigit Acet

Phoenix

Summary

Multidisciplinary 3D & Product Designer with a B.Sc. in Industrial Design, specializing in the convergence of immersive 3D visualization and strategic user experience. Expert in leading the end-to-end design lifecycle from conceptualization and wireframing to high-fidelity 3D asset creation and implementation in Unity. Proven track record in delivering user-centric solutions for sports technology, VR simulations, and automotive interfaces. Combines technical mastery in real-time rendering with a product mindset to drive engagement and usability.

Overview

5
5
years of professional experience

Work History

3D Designer - Contract

Simovate Technologies
11.2025 - Current
  • Execute high-fidelity 3D modeling and asset creation for Virtual Reality (VR) applications, ensuring strict adherence to performance budgets.
  • Collaborate with engineering teams to integrate 3D assets into the product pipeline, resolving technical constraints early in the process.
  • Produce detailed architectural renderings and animations that serve as key visual guides for project stakeholders.
  • Conduct design reviews to ensure visual consistency and fidelity across all VR modules.

3D Designer - Contract

Metaverse Software
05.2025 - 10.2025
  • Designed immersive 3D environments and intuitive interfaces for a psychological support application on VR and mobile platforms.
  • Developed modular product features, such as customizable seating units with fabric/color variations, directly increasing user personalization options.
  • Optimized 3D assets through LOD (Level of Detail) creation and texture baking, ensuring 90 FPS performance on mobile VR headsets.

3D & Product Designer

Rapsodo Sports Inc.
03.2024 - 04.2025
  • Led the product design and visualization for a PC-based HDRP golf simulation, overseeing the transition from user needs to final 3D implementation.
  • Designed and prototyped gamified experiences (Mini-golf) and driving range modes, translating complex sports data into intuitive, engaging user interfaces.
  • Collaborated with Product Managers to define user flows and visual requirements, ensuring the final product met both aesthetic and functional goals.
  • Optimized large-scale 3D environments in Unity, achieving a balance between photorealistic visuals and real-time responsiveness.

3D Designer - Contract

VRotto Software
10.2023 - 03.2024
  • Designed realistic 3D environments, characters, and props for medical and psychological VR simulations (TÜBİTAK-funded research projects).
  • Developed interactive UI systems and high-quality 3D assets for VR training applications for enterprise clients like Durmazlar Holding and Bosch.
  • Managed the full visualization pipeline for architectural walkthroughs, from asset creation to scene assembly and navigation design.
  • Ensured seamless cross-platform functionality, maintaining consistent visual quality across various VR headsets.

3D Designer

Reo-Tek
06.2021 - 09.2023
  • Designed user interfaces and interactive experiences for touch-based museum software, focusing on accessibility and visitor engagement.
  • Conducted A/B testing and analyzed user feedback to iterate on designs, significantly improving usability and session times.
  • Modeled and textured over 300 PBR-ready props for a VR training application (TEDAŞ), creating a comprehensive asset library for future use.
  • Acted as a bridge between design and development teams, ensuring that creative concepts were technically feasible within the software engine.

Product Intern

Stellantis Automotive
03.2022 - 07.2022
  • Designed Graphical User Interfaces (GUI) for smart applications and digital displays in electric micromobility vehicles.
  • Focused on HMI (Human-Machine Interface) design for Advanced Driver Assistance Systems (ADAS), prioritizing safety and clarity.
  • Developed wireframes and interactive prototypes for in-vehicle touchscreens, presenting concepts to senior design leadership.

Education

B.Sc. - Industrial Design

Middle East Technical University (METU)
01.2021

Skills

  • Unity 3D
  • Blender
  • Substance Painter
  • High-Fidelity Modeling
  • PBR Texturing
  • Real-time Performance Optimization
  • Lighting (HDRP/URP)
  • VR/AR Development
  • LOD Optimization
  • UV Mapping
  • Spatial Interaction
  • Figma
  • Prototyping
  • End-to-End Product Design
  • HMI (Human-Machine Interface)
  • Design Systems
  • Adobe Creative Suite
  • Agile/Scrum
  • Cross-functional Collaboration
  • CAD Tools
  • User Flows
  • Wireframing

References

  • Sam Whitcomb, Senior Design Engineering Manager, Rapsodo Sports Inc.
  • Prof. Dr. Tugba Tokel, Head of Dept. Computer Education, METU, Owner, Metaverse Software
  • Dr. Ulas Gulec, Assistant Professor, TED University, CEO, Simovate Technologies

Timeline

3D Designer - Contract

Simovate Technologies
11.2025 - Current

3D Designer - Contract

Metaverse Software
05.2025 - 10.2025

3D & Product Designer

Rapsodo Sports Inc.
03.2024 - 04.2025

3D Designer - Contract

VRotto Software
10.2023 - 03.2024

Product Intern

Stellantis Automotive
03.2022 - 07.2022

3D Designer

Reo-Tek
06.2021 - 09.2023

B.Sc. - Industrial Design

Middle East Technical University (METU)
Yigit Acet