I focus on CG, film making, and game developing and I am willing to play with all the media associated with visual storytelling. I would like to call myself a generalist on all these areas since I can complete any of them on myself. But at the same time I am a good team worker who are familiar with the standard pipeline and scrum methods. I am also a problem-solver and I actively learn from the problem-solving process. I am extremely interested in the lighting elements in their aesthetic and practical functions in visualization.
Design the scene: Adopt the window frames with hard edges to emphasize the legal framework and how humanity struggles under the frame. Design the window frames to take the most place of the shot and make the horizon extremely low to create the sense of oppression. (this works out extremely well for black-and-white films)
Design the lighting: Actively adopting the lighting (mainly natural lighting) to switch the classroom scene into a more serious and aesthetic background. Also considering how gray scales work since the remade clips are black and white and consciously use lights and shadows on the face (in close-up) to indicate the camps.
Problem-solving oriented Programming
Adobe Photoshop
Adobe Premiere Pro
Live Link
Motion Builder
Maya
Blender
Zbrush
Substance 3D Painter
Unity
UE4/UE5 (Houdini/Metahuman)
Perforce
Github
Python
C
C#
English
Chinese-Mandarin
https://pearchicken.itch.io/
All the game I made (solo or team)