Angry Birds
- Designed and developed a 2D physics-based puzzle game using C++ and the Unity game engine.
- Implemented the core game mechanics, including slingshot mechanics, bird physics, and destructible environments.
- Created visually appealing graphics and animations using Unity's tools and 2D physics engine.
- Collaborated with a team of designers and artists to create a cohesive vision for the game.
- Developed user interface and menus, allowing players to navigate the game and select different levels.