Worked as a 3D Artist and Look Development Artist for Void Climber, a rogue-like 3D platformer game. Designed and implemented high-quality 3D assets, developed and refined the game’s visual style, and ensured consistency in art direction. Collaborated with designers and developers using tools like Maya, ZBrush, and Unreal Engine.
3D Intern
Beijing Xinghuo Digital Technological Co., Ltd.
BeiJing, CHINA
02.2021 - 09.2021
Modeled and rendered game assets for the mobile game The Three Kingdom. Translated conceptual 2D sketches into advanced digital 3D models for the 3D department, ensuring high-quality production standards.
3D Modeling Intern
Tieshi scientific Technology studio, Beijing
BeiJing, CHINA
05.2020 - 09.2020
Specialized in 3D modeling for mobile games, including characters, weapons, and environments. Created high-quality 3D assets that met client artistic standards and built a reusable model library to streamline future projects. Quickly mastered industry-standard tools and trained team members in advanced techniques.
3D Rendering Intern
BenTu Architectual Design. llc. Beijing
BeiJing, CHINA
05.2019 - 09.2019
Led 3D rendering for architectural design sketches, delivering high-quality visuals to support project presentations. Collaborated with the team to exceed sales targets and enhance customer satisfaction through exceptional service.