Full-stack game developer with a CS background, strong leadership and team collaboration skills. Experienced in driving projects from concept to launch with marketing and coordination capabilities.
Producer & Lead Developer – Featherland (Idle Bird Game)
Unity, C# | Steam Demo Dec 2025, Release Mar 2026
Created an idle bird-raising game integrated with productivity tools, blending work and play.
Led game design and programming, building core systems like bird pathfinding and scene interaction.
Coordinated a cross-functional team (art, audio, programming, PM) and drove the full production cycle.
Promoted on Chinese media, reaching 10K+ likes; listed on Steam with a planned demo in Dec 2025 and full launch in Mar 2026.
Tech: FastAPI, SQLAlchemy, LangChain, OpenAI API, Spring Boot, Google Maps API.
Tech Stack: Unity, Unreal Engine