Summary
Overview
Work History
Education
Skills
Timeline
Generic

Yuhang Fu

Brooklyn

Summary

Full-stack game developer with a CS background, strong leadership and team collaboration skills. Experienced in driving projects from concept to launch with marketing and coordination capabilities.

Overview

1
1
year of professional experience

Work History

Producer & Lead Developer

Self-employeed
11.2024 - Current

Producer & Lead Developer – Featherland (Idle Bird Game)

Unity, C# | Steam Demo Dec 2025, Release Mar 2026

Created an idle bird-raising game integrated with productivity tools, blending work and play.

Led game design and programming, building core systems like bird pathfinding and scene interaction.

Coordinated a cross-functional team (art, audio, programming, PM) and drove the full production cycle.

Promoted on Chinese media, reaching 10K+ likes; listed on Steam with a planned demo in Dec 2025 and full launch in Mar 2026.

Software Engineering Intern

Google
Shanghai
05.2025 - 08.2025

Tech: FastAPI, SQLAlchemy, LangChain, OpenAI API, Spring Boot, Google Maps API.

  • Built a patent product database system with RESTful APIs and AI-based infringement detection using LangChain and GPT.
  • Developed a geolocation web app (Local Explorer), integrating Google Maps and Geocoding APIs with a Spring Boot backend.
  • Delivered full-stack solutions, combining LLM reasoning, structured data pipelines, and real-time location services.

Game Programmer

NYU Game Center
Brooklyn
01.2025 - 05.2025
  • Co-created Orpytime, a narrative exploration game about an alien lost on a foreign planet.
  • Led development of core systems including photo capture, in-game album, quest tracking, and character interactions.
  • Collaborated closely on gameplay design, story structure, and user experience.
  • Selected for the NYU 202 Spring Showcase for its creativity and polished execution.

Game Developer

HireBeat
New Jersey
06.2024 - 08.2024

Tech Stack: Unity, Unreal Engine

  • Delivered multiple weekly game prototypes as marketing hooks to promote HireBeat’s data-driven hiring platform.
  • Led full-cycle development from concept design to implementation, completing one polished prototype per week.
  • Created engaging gameplay mechanics under tight deadlines to boost platform visibility and user engagement.

Education

Bachelor of Science - Computer Sciene, Game Design

New York University
New York, NY
06-2026

Skills

  • Game Development: Unity (C#), Unreal Engine (Blueprints), GameMaker
  • Full-Stack Development: FastAPI, SQLAlchemy, Spring Boot, JavaScript, Google Maps API, LangChain, OpenAI API
  • Project Management: Notion, Miro, weekly sprint delivery, solo prototyping
  • Tools & Workflow: Git, GitHub, REST API, JSON, SQLite, env config

Timeline

Software Engineering Intern

Google
05.2025 - 08.2025

Game Programmer

NYU Game Center
01.2025 - 05.2025

Producer & Lead Developer

Self-employeed
11.2024 - Current

Game Developer

HireBeat
06.2024 - 08.2024

Bachelor of Science - Computer Sciene, Game Design

New York University