Maya

Experienced Senior/Lead Environment artist with a strong track record of leveraging cutting-edge technologies to develop captivating games. Dynamic and driven professional with over 6 years of industry experience and a keen attention to detail. Deep understanding of gaming trends, coupled with expertise in team leadership and mentoring, allows for consistent delivery of exceptional results.
Real-Time Rendering
Environment Design
Color theory
World-building
Performance Optimization
Material Creation
Modular Asset Creation
PBR Workflow
Terrain Generation
Effective Communication
Interpersonal and written communication
Time Management
Problem-Solving
Teamwork and Collaboration
Maya
Zbrush
Houdini
Unreal Engine
Substance Suite
Creative Cloud Suite
Davinci Resolve
Simplygon
Marvelous Designer
Cascadeur