Summary
Overview
Work History
Education
Skills
Software
Timeline
Generic

Zeus Mendoza

Summary

Passionate industry professional operating at a Senior level with 15 years of experience. A dynamo at creating fun, balanced, event-driven systems and gameplay.

Overview

14
14
years of professional experience

Work History

Game Designer IV

Niantic
11.2020 - 05.2025

• Write and discuss with team and stakeholders deep game systems with clear, concise presentations and game design documentation.

• Create teardown presentations on competitor titles to present and educate on current market trends and innovations.

• Concept, balance, implement, and ship various live-op events, boss raids, and core loop features that deliver compelling, rewarding, player driven experiences.

• Coordinate UXR efforts to gather feedback on features and events to validate, refine, or improve their mechanics and overall experiences.
• Work cross functionally with different disciplines such as UX, engineers, and artists across various stages of development for both IRL and AR player experiences.

• Execute prototypes and spreadsheet models to ensure balanced, enjoyable gameplay.
• Collaborate with The Pokémon Company to align on brand fidelity and authenticity.

Game Designer

EA Capital Games
03.2016 - 11.2020

• Design, balance, and ship legendary units, team factions, and guild bosses that introduced new styles of engaging and novel gameplay.
• Concept, tune, and launch hundreds of new gear items and mid-to-late game character gear tiers.
• Mentor junior members on the tuning and balancing of various content including stages, characters, bosses, and gear.
• Work with Lucas Films to ensure game releases meet IP quality and expectations.
• Conceive and create specs for feature content updates and internal proprietary dev tools.
• Collaborate cross functionally with engineers, UX, and product to deliver dynamic, compelling, player first experiences.

Game Balance Specialist

EA Capital Games
03.2015 - 03.2016

• Pre-production - shipped Star Wars: Galaxy of Heroes.
• Pre-production - balance, validate, and implement initial launch content across 70+ characters, 20+ ships, and 100+ gear items.
• Post Production - validate the balance of units, content progression, and raid bosses before their release through playtesting efforts and server simulated gameplay across hundreds of different team compositions.
• Post Production - evaluate and simulate player engagement based on play patterns and spending profiles derived from dashboard data and various KPIs.

Lead Game Designer

5th Planet Games
03.2012 - 01.2015

• Create, design, and implement game features, live events, units, equipments, and bosses.
• Tune and balance item power, combat rewards, and raid boss stats throughout the player lifecycle with spreadsheet calculations and derived formulas.
• Manage overall game economy across various player lifecycles.
• Devise and maintain sales schedules to align with game updates and events.

Contract Play Tester

Various
01.2011 - 03.2012

• Concept, balance, implement, and ship various live-op events, boss raids, and features that deliver compelling, rewarding, player driven experiences.
• Work cross functionally with different disciplines across various stages of development both for IRL and AR player experiences.
• Discuss deep game systems with clear, concise presentations and documentation.
• Collaborate with The Pokémon Company to align on brand fidelity and authenticity.
• Coordinate UXR efforts to gather feedback on features and events to validate, refine, or improve their mechanics and overall experiences.
• Execute prototypes and spreadsheet models to ensure balanced, enjoyable gameplay.
• Create teardown presentations on competitor titles to educate team and junior design members on current market trends and innovations.

Education

Bachelor of Arts - English in Creative Writing

Cal State University Northridge

Skills

  • Game design
  • Game balance
  • Game mechanics design
  • Game analytics
  • Game monetization
  • Storytelling and narrative
  • Prototyping and iteration
  • Augmented reality design
  • Player experience evaluation
  • Documentation and technical writing
  • Knowledgeable in XML, GMT, Jira, Jenkins, Scrum, Figma

Software

Unity

Unreal

Google Sheets

Google Docs

Google Slides

Microsoft Excel

Microsoft Word

Microsoft PowerPoint

Timeline

Game Designer IV

Niantic
11.2020 - 05.2025

Game Designer

EA Capital Games
03.2016 - 11.2020

Game Balance Specialist

EA Capital Games
03.2015 - 03.2016

Lead Game Designer

5th Planet Games
03.2012 - 01.2015

Contract Play Tester

Various
01.2011 - 03.2012

Bachelor of Arts - English in Creative Writing

Cal State University Northridge
Zeus Mendoza