Unity
Passionate industry professional operating at a Senior level with 15 years of experience. A dynamo at creating fun, balanced, event-driven systems and gameplay.
• Write and discuss with team and stakeholders deep game systems with clear, concise presentations and game design documentation.
• Create teardown presentations on competitor titles to present and educate on current market trends and innovations.
• Concept, balance, implement, and ship various live-op events, boss raids, and core loop features that deliver compelling, rewarding, player driven experiences.
• Coordinate UXR efforts to gather feedback on features and events to validate, refine, or improve their mechanics and overall experiences.
• Work cross functionally with different disciplines such as UX, engineers, and artists across various stages of development for both IRL and AR player experiences.
• Execute prototypes and spreadsheet models to ensure balanced, enjoyable gameplay.
• Collaborate with The Pokémon Company to align on brand fidelity and authenticity.
• Design, balance, and ship legendary units, team factions, and guild bosses that introduced new styles of engaging and novel gameplay.
• Concept, tune, and launch hundreds of new gear items and mid-to-late game character gear tiers.
• Mentor junior members on the tuning and balancing of various content including stages, characters, bosses, and gear.
• Work with Lucas Films to ensure game releases meet IP quality and expectations.
• Conceive and create specs for feature content updates and internal proprietary dev tools.
• Collaborate cross functionally with engineers, UX, and product to deliver dynamic, compelling, player first experiences.
• Pre-production - shipped Star Wars: Galaxy of Heroes.
• Pre-production - balance, validate, and implement initial launch content across 70+ characters, 20+ ships, and 100+ gear items.
• Post Production - validate the balance of units, content progression, and raid bosses before their release through playtesting efforts and server simulated gameplay across hundreds of different team compositions.
• Post Production - evaluate and simulate player engagement based on play patterns and spending profiles derived from dashboard data and various KPIs.
• Create, design, and implement game features, live events, units, equipments, and bosses.
• Tune and balance item power, combat rewards, and raid boss stats throughout the player lifecycle with spreadsheet calculations and derived formulas.
• Manage overall game economy across various player lifecycles.
• Devise and maintain sales schedules to align with game updates and events.
• Concept, balance, implement, and ship various live-op events, boss raids, and features that deliver compelling, rewarding, player driven experiences.
• Work cross functionally with different disciplines across various stages of development both for IRL and AR player experiences.
• Discuss deep game systems with clear, concise presentations and documentation.
• Collaborate with The Pokémon Company to align on brand fidelity and authenticity.
• Coordinate UXR efforts to gather feedback on features and events to validate, refine, or improve their mechanics and overall experiences.
• Execute prototypes and spreadsheet models to ensure balanced, enjoyable gameplay.
• Create teardown presentations on competitor titles to educate team and junior design members on current market trends and innovations.
Unity
Unreal
Google Sheets
Google Docs
Google Slides
Microsoft Excel
Microsoft Word
Microsoft PowerPoint