Professional Summary
Award-nominated Senior FX Artist with over a decade of experience delivering high-impact visual effects for leading studios including DreamWorks Animation, Blizzard Entertainment, and MPC. Recognized for outstanding achievement in effects simulations, with a strong track record of creating cinematic-quality FX for feature films and AAA game cinematics. Skilled in procedural simulation, particle systems, and dynamic effects with deep technical knowledge across industry-standard tools. A dedicated mentor and MFA/BFA thesis advisor at the School of Visual Arts for the past five years, fostering the next generation of artists. Seeking to bring creative innovation and technical excellence back to Blizzard Entertainment’s storytelling team.
Professional Skills
Technical Skills
Nominated for Outstanding Effects Simulations in an Animated Feature for Kung Fu Panda 4, 23rd Annual Visual Effects Society (VES) Awards