Summary
Overview
Work History
Education
Skills
LANGUAGES
Awards
Timeline
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Zhiyue Wang

Zhiyue Wang

New york city,New York

Summary

As a passionate game concept artist, I aim to refine my concept design and 3D workflow skills while gaining hands-on experience with industry standards and team collaboration. I am deeply inspired by the power of visual storytelling in games and strive to create immersive, high-quality environments that enhance player experiences. With a strong ability to quickly adapt and reach AAA studio standards, I bring both rapid learning skills and genuine enthusiasm to every project. Through this internship, I hope to grow as an artist, contribute my creativity and technical expertise, and further dedicate my efforts to the industry I truly love.

Overview

3
3
years of professional experience

Work History

UI/UX Motion Designer- Tencent

Tencent
05.2025 - 09.2025
  • Quickly mastered professional skills that meet industry standards, adapting rapidly to the requirements of a top-tier game studio project.
  • Participated in the internationally renowned Honor of Kings project team, gaining systematic knowledge of production pipelines and industry best practices.
  • Debugged and resolved numerous legacy issues, establishing strong workflow habits with tools such as SVN to minimize potential bugs.
  • Coordinated effectively with cross-functional teams and managed outsourcing workflows, including vendor communication and asset allocation.


Unreal Engine Environment Artist

808 Game Dream Factory
06.2024 - 07.2024
  • Designed and optimized game environments in Unreal Engine 5, mastering Nanite and Lumen for industry-standard performance and visual quality.
  • Quickly integrated Quixel Megascans and custom assets to build high-quality terrains and detailed environments.
  • Enhanced visual storytelling by refining lighting and atmosphere in complex urban scenes.
  • Streamlined the asset import workflow to improve efficiency and reduce production bottlenecks.

Professor's Assistant

School of Visual Arts
03.2023 - 03.2023
  • Assisted professor in preparing exhibition materials and setting up displays, ensuring smooth execution of academic events.
  • Demonstrated adaptability and quick learning in handling diverse and challenging tasks.

Education

Bachelor of Arts - Illustration

School Of Visual Arts
New York, NY
05-2025

Skills

  • Game Art & Environment Design: Unreal Engine 5 (Nanite, Lumen, World Partition, Landscape Tools), Unity (UI/UX workflows, in-game asset integration)
  • 2D & Concept Integration: Photoshop, Procreate, Adobe Illustrator (concept art, matte painting, UI assets)
  • Modeling & Texturing: Blender, ZBrush
  • Rendering & Lighting: UE5 cinematic rendering, Blender Cycles, atmosphere & storytelling lighting setups
  • Pipeline & Collaboration: SVN version control, cross-team collaboration, outsourcing workflows
  • Motion & Video: After Effects, Premiere Pro, DaVinci Resolve (UI motion design, in-engine VFX previews)

LANGUAGES

English | Advanced
Mandarin | Native
Japanese | Intermediate

Awards

GPA: 3.93 (on a 4.0 scale), Top 5% in Illustration Major, Spring 2023, Recipient of SVA Upper-Level Honors Award

Timeline

UI/UX Motion Designer- Tencent

Tencent
05.2025 - 09.2025

Unreal Engine Environment Artist

808 Game Dream Factory
06.2024 - 07.2024

Professor's Assistant

School of Visual Arts
03.2023 - 03.2023

Bachelor of Arts - Illustration

School Of Visual Arts