Summary
Overview
Work History
Education
Skills
Sorrow City
Wolf Saga
Timeline
Generic

ZIJUN (Sean) XIAO

Savannah,GA

Summary

Hi, It's Zijun, you can also call me Sean. Rtn,I focus on Gameplay especially action games, experienced in crafting responsive combat mechanics, fluid movement systems, and engaging enemy encounters and Skilled in prototyping and balancing gameplay using Unity and Unreal Engine, with a strong understanding of pacing, game feel, and player feedback. Dedicated to delivering satisfying, high-intensity moment-to-moment gameplay.

Overview

2
2
years of professional experience

Work History

Junior Financial Analyst

CSC Financial
GuangZhou , Canton,China
05.2023 - 04.2024
  • Assisting budgeting, forecasting, and financial planning efforts to support strategic growth in a game development company. Conducted investment analysis to assess new projects and revenue models.

Audit Intern

KPMG
Guangzhou , Canton,China
06.2022 - 08.2022
  • Provided audit and assurance services for gaming clients. Evaluated complex revenue streams including in-game purchases, subscriptions, and digital asset sales. Reviewed internal controls and risk areas related to online transactions, licensing, and royalties.

Education

Master of Arts - Game Development

Savannah College of Art And Design
Savannah, GA
08-2025

Certificate - CG Foundation

ThinkTankTrainingCenter
Vancouver
01-2025

BBA - Finance

SouthChinaNormalUniversity
GuangZhou,China
06-2023

Skills

  • C# ( for Unity) & Basic Lua
  • Python (for DCC Tool Dev)
  • MAYA & Blender
  • PBR WorkFlow (Understanding of modeling, UV unwrapping, baking, and topology / Knowledge of high-to-low poly workflows)
  • Material Editor / Niagara System / Blueprint (For Unreal)
  • Substance Painter / Substance Designer/Photoshop
  • Perforce (P4V)
  • Houdini (For procedural workflows)
  • Problem-Solving
    Finding creative workarounds for performance or aesthetic challenges
  • Collaboration
    Working with designers, animators, and engineers
  • Flexibility & Adaptability
    Rapidly switching tasks across tools, pipelines, or disciplines
  • Time Management
    Handling multiple tasks across different departments

Sorrow City

  • Solo Game Developer Unity (C#,HLSL)

Developed a third-person action game prototype focused on fast-paced melee combat and player mobility. Designed and implemented core gameplay systems, including lock-on targeting, stamina-based attacks, and reactive enemy AI. Built and tested dynamic combat encounters and movement mechanics using custom scripts and animation blueprints. Created level blockouts and integrated VFX, SFX, and UI elements for a complete playable demo. Iterated based on self-testing and user feedback to refine combat feel and responsiveness.

Wolf Saga

  • Team Project as Game Developer Unreal (Blueprint,Maya)

Collaborated with a small team to create a narrative-driven puzzle game around the theme "Duality." Responsible for designing and scripting core mechanics using Unreal Blueprint, including light-based puzzle systems and environmental triggers. Contributed to level layout and pacing to ensure engaging player flow. Delivered a playable vertical slice under tight time constraints and participated in post-jam presentation and feedback session.

Timeline

Junior Financial Analyst

CSC Financial
05.2023 - 04.2024

Audit Intern

KPMG
06.2022 - 08.2022

Master of Arts - Game Development

Savannah College of Art And Design

Certificate - CG Foundation

ThinkTankTrainingCenter

BBA - Finance

SouthChinaNormalUniversity