Hi, It's Zijun, you can also call me Sean. Rtn,I focus on Gameplay especially action games, experienced in crafting responsive combat mechanics, fluid movement systems, and engaging enemy encounters and Skilled in prototyping and balancing gameplay using Unity and Unreal Engine, with a strong understanding of pacing, game feel, and player feedback. Dedicated to delivering satisfying, high-intensity moment-to-moment gameplay.
Developed a third-person action game prototype focused on fast-paced melee combat and player mobility. Designed and implemented core gameplay systems, including lock-on targeting, stamina-based attacks, and reactive enemy AI. Built and tested dynamic combat encounters and movement mechanics using custom scripts and animation blueprints. Created level blockouts and integrated VFX, SFX, and UI elements for a complete playable demo. Iterated based on self-testing and user feedback to refine combat feel and responsiveness.
Collaborated with a small team to create a narrative-driven puzzle game around the theme "Duality." Responsible for designing and scripting core mechanics using Unreal Blueprint, including light-based puzzle systems and environmental triggers. Contributed to level layout and pacing to ensure engaging player flow. Delivered a playable vertical slice under tight time constraints and participated in post-jam presentation and feedback session.