Designed Five Playable Characters: Developed in-game skills, skill descriptions, icons, animations, and effects for each character, enhancing their gameplay appeal and immersion.
Crafted Seven Relic Skills: Created skills for relic system, including skill descriptions and icons, aligning with the game's thematic and strategic elements.
Enhanced Relic System with 14 New Effects: Developed enhancement effects for the in-game relic system, including skill functionalities, descriptions, and icons, enriching player options and strategic depth.
Developed Six Character Skins: Designed skin-specific animations and accompanying narrative text for six characters, adding depth and personalization to character aesthetics.
Constructed a Set of Levels for a Version Event: Designed and implemented an entire sequence of levels for a version-specific event, ensuring dynamic player engagement and challenge.
Game Designer
Big Huge Games
Maryland
Assisted in designing a Q&A system and collaborated with the team to complete the filling of Q&A game content
Designed historical Q&A questions, hints, answer options, and post-answer fun fact mini-theaters
Adjusted the game's star ratings, time limits, and reward systems
Developed numerical adjustment strategies for future patch of Dominations, verifying numerical balance effects through game data analysis and testing
Designed the post-upgrade numerical values, effects, and resources required for upgrading the levels of 8 defense facilities in the game
Level Designer
Indie Game: G.U.A.
Level Design Based on Level Pillars: Developed levels aligned with level pillars set by the lead designer, ensuring each level meets its intended design purpose.
Blueprinting for Optimal Player Experience: Crafted level blueprints to achieve design goals and enhance player engagement and satisfaction.
Collaboration with Artist: Coordinated with the artist to confirm level specifications, feasibility of assets, and balance in difficulty, ensuring visual and functional alignment.
Technical Integration and System Optimization: Worked closely with the programmer to assess the coupling of game systems with level design and proposed optimization solutions for system performance.
Lead Game Designer and Project Manager
Led a team of 4 people to develop a Unity 2D pixel platform game
Responsible for game mechanics, gameplay, GDD, all level designs, and UI
Lead Game Designer and Project Manager
Led a team of 3 people to develop a tabletop tower defense game
Responsible for the game's core gameplay, mechanics, enemy systems, tower defense design, all level designs, and partial art design
Game Designer
Collaborated with a team of 6 people and won first place in the IGDA Game Jam
Participated in game mechanics design and level design
Responsible for designing 3 characters, creating two background paintings, character animations, enemy animations, and background animations
President
Founded a cross-campus anime club and served as the president
Organized weekly online hobby exchange activities, discussing games, anime, and manga content
Expanded the club to 31 members, creating a strong interest in the ACG culture within the community
These efforts received widespread praise and recognition