Work History
Education
Skills
Websites
Phone - Number
Languages
Timeline
Generic
Zitao Zhang

Zitao Zhang

Work History

Combat Designer

Yoozoo Games
Shanghai
  • Designed Five Playable Characters: Developed in-game skills, skill descriptions, icons, animations, and effects for each character, enhancing their gameplay appeal and immersion.
  • Crafted Seven Relic Skills: Created skills for relic system, including skill descriptions and icons, aligning with the game's thematic and strategic elements.
  • Enhanced Relic System with 14 New Effects: Developed enhancement effects for the in-game relic system, including skill functionalities, descriptions, and icons, enriching player options and strategic depth.
  • Developed Six Character Skins: Designed skin-specific animations and accompanying narrative text for six characters, adding depth and personalization to character aesthetics.
  • Constructed a Set of Levels for a Version Event: Designed and implemented an entire sequence of levels for a version-specific event, ensuring dynamic player engagement and challenge.

Game Designer

Big Huge Games
Maryland
  • Assisted in designing a Q&A system and collaborated with the team to complete the filling of Q&A game content
  • Designed historical Q&A questions, hints, answer options, and post-answer fun fact mini-theaters
  • Adjusted the game's star ratings, time limits, and reward systems
  • Developed numerical adjustment strategies for future patch of Dominations, verifying numerical balance effects through game data analysis and testing
  • Designed the post-upgrade numerical values, effects, and resources required for upgrading the levels of 8 defense facilities in the game

Level Designer

Indie Game: G.U.A.
  • Level Design Based on Level Pillars: Developed levels aligned with level pillars set by the lead designer, ensuring each level meets its intended design purpose.
  • Blueprinting for Optimal Player Experience: Crafted level blueprints to achieve design goals and enhance player engagement and satisfaction.
  • Collaboration with Artist: Coordinated with the artist to confirm level specifications, feasibility of assets, and balance in difficulty, ensuring visual and functional alignment.
  • Technical Integration and System Optimization: Worked closely with the programmer to assess the coupling of game systems with level design and proposed optimization solutions for system performance.

Lead Game Designer and Project Manager

  • Led a team of 4 people to develop a Unity 2D pixel platform game
  • Responsible for game mechanics, gameplay, GDD, all level designs, and UI

Lead Game Designer and Project Manager

  • Led a team of 3 people to develop a tabletop tower defense game
  • Responsible for the game's core gameplay, mechanics, enemy systems, tower defense design, all level designs, and partial art design

Game Designer

  • Collaborated with a team of 6 people and won first place in the IGDA Game Jam
  • Participated in game mechanics design and level design
  • Responsible for designing 3 characters, creating two background paintings, character animations, enemy animations, and background animations

President

  • Founded a cross-campus anime club and served as the president
  • Organized weekly online hobby exchange activities, discussing games, anime, and manga content
  • Expanded the club to 31 members, creating a strong interest in the ACG culture within the community
  • These efforts received widespread praise and recognition

Education

Interactive Media: Game Design & Development

Clark University
05-2027

Skills

  • Microsoft Office
  • Tableau
  • Unity
  • Unreal Engine
  • RPGmaker MZ
  • Aseprite
  • Photoshop
  • Python
  • Cubase
  • Collaboration skills
  • Design implementation

Phone - Number

4434476838

Languages

English
Full Professional
Chinese (Mandarin)
Native/ Bilingual
Japanese
Professional
Spanish
Elementary

Timeline

Lead Game Designer and Project Manager

Lead Game Designer and Project Manager

Game Designer

President

Combat Designer

Yoozoo Games

Game Designer

Big Huge Games

Level Designer

Indie Game: G.U.A.

Interactive Media: Game Design & Development

Clark University
Zitao Zhang