Summary
Work History
Education
Skills
Websites
Training
Timeline
Generic

Zongyang Min

Boynton Beach,FL

Summary

Game Design Programmer with 5 years of coding experience in C# and C++. Specialized in combat system coding, AI path finding, and AI systems in games.

Work History

Game Production Project: Under Jugger Hollow

  • Made in Unity
  • Three dynamic puzzle levels
  • Utilizing Machine Learning Agents for Reinforcement Learning.

Computer as a Medium Project: Modified Ruby’s Adventure

  • Made in Unity
  • Modification of Ruby’s Adventure with added enemy spawn and scoring system.

Game Level Design Project: Mountain Temple

  • YouTube Video Demonstration: https://youtu.be/VTBwPiOmMGg
  • ABCBD critical path level Made in Unreal Engine 5
  • Utilized character animation to chase after player through AI pathfinding.

Education

Senior in Digital Media Game Design -

University of Central Florida
Orlando, FL
05.2025

Skills

  • Unity
  • Unreal Engine 5
  • Maya
  • C
  • C#
  • Python
  • Deep Reinforcement Learning for Gaming

Training

  • Game Level Design
  • Game Production
  • Modeling for Realtime Systems
  • Computer as a Medium
  • Game Testing
  • Game Design

Timeline

Game Production Project: Under Jugger Hollow

Computer as a Medium Project: Modified Ruby’s Adventure

Game Level Design Project: Mountain Temple

Senior in Digital Media Game Design -

University of Central Florida
Zongyang Min