Summary
Overview
Work History
Education
Skills
Projects
Publications
Websites
References
Timeline
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Aiden Cella

Evanston,IL

Summary

Driven by a passion for game development, I leveraged my C#/C++ expertise and team collaboration skills at Black Swan Studios to design innovative game features, significantly enhancing gameplay experiences. My dedication to technical excellence and problem-solving has consistently resulted in improved game performance and user satisfaction.

Overview

2
2
years of professional experience

Work History

Systems Programmer

Black Swan Studios
West Lafayette, IN
08.2024 - Current
  • Designed and implemented a voxel-based terrain system.
  • Collaborated with design teams to implement game features.
  • Contributed to the development of technical documentation and user guides.
  • Analyzed and optimized code for improved performance.

Gameplay Programmer

Lunar Solstice Interactive
Evanston, IL
05.2024 - 08.2025
  • Engineered multiple unique 2D character control systems.
  • Developed a versatile projectile system supporting various path curves.
  • Assisted team members as necessary to maintain a productive work environment.
  • Identified areas of improvement within the game design process.

Internship

Northwestern University, Feinberg School of Medicine
Chicago, IL
06.2023 - 04.2024
  • Identified pertinent research on stress management in eSports using Google Scholar.
  • Conducted qualitative coding of interviews with top Super Smash Brothers players to extract stress management strategies.
  • Aggregated information to pinpoint recurring trends.
  • Prepared materials for presentation at the Midwest Psychological Association.
  • Collaborated in weekly mentorship meetings with Kyle Nolla.

Delivery Driver

Uber
Evanston, IL
06.2023 - 08.2023
  • Ensured prompt pick-up and delivery of customer orders.
  • Consistently provided excellent support, maintaining flawless satisfaction scores on over 100 deliveries.
  • Facilitated effective communication to meet vendor and customer expectations.

Education

Bachelor of Science - Game Development And Design

Purdue University
West Lafayette, Indiana
05.2025

Skills

  • C#/C
  • UE Blueprinting
  • Unity
  • Unreal Engine 4/5
  • Version control systems
  • Jira Scrum project management
  • Debugging techniques
  • Team collaboration
  • Dedicated professionalism
  • Resourceful
  • Solution-oriented
  • Reliable

Projects

HarmoniX | First Person Rhythm Shooter | Solo Developer

HarmoniX is a first-person rhythm shooter set in a post-apocalyptic world where players battle by timing combat actions to the beat. Developed as a solo passion project, it features innovative rhythm-based mechanics, a dynamic combo system, and levels that blend narrative-driven gameplay with custom music-driven side dungeons.

Minecraft Re-creation | Minecraft Case Study | Solo developer

Researched and developed a Unity-based re-creation of Minecraft focused on simple terrain generation, chunk loading, and the ability to break and place blocks. 

Publications

Mastering emotion regulation in Smash: Strategies of top esports performers., Abstract, Midwestern Psychological Association, Chicago, IL, USA, Cella, A., Nolla, K., 01/24

References

References available upon request.

Timeline

Systems Programmer

Black Swan Studios
08.2024 - Current

Gameplay Programmer

Lunar Solstice Interactive
05.2024 - 08.2025

Delivery Driver

Uber
06.2023 - 08.2023

Internship

Northwestern University, Feinberg School of Medicine
06.2023 - 04.2024

Bachelor of Science - Game Development And Design

Purdue University
Aiden Cella