Results-oriented software engineer with experience in developing games. A passionate programmer who is driven by the idea of creating experiences that many people enjoy. Excellent team player with a positive attitude.
Graphics Engine 2022
Roles: Developer
Languages: C++, HLSL, Direct3D
Description: Developed my own graphics engine for educational purposes. The engine has all basic necessary abilities to create a simple game. Such as reading obj files, 3D transformations for objects and camera, PBR materials use, lighting system.
Pegshar (PC) 2021
Roles: Gameplay programming, Game Design, Team Leader
Languages: C# (Unity)
Description: Implemented most of the game systems, such as “peg” mechanics as well as designed some of them. Used programming skills to ensure that all mechanics I implement work in concise with others and don’t have any bugs. Designed and implemented tutorial that supposed to acknowledge player with all game mechanics in the series of stages with variety of tasks.