Summary
Overview
Work History
Education
Skills
Personal Projects
Languages
Timeline
SoftwareEngineer
Alexander Karpyuk

Alexander Karpyuk

Minneapolis,MN

Summary

Results-oriented software engineer with experience in developing games. A passionate programmer who is driven by the idea of creating experiences that many people enjoy. Excellent team player with a positive attitude.

Overview

4
4
years of professional experience

Work History

Associate Software Engineer

SciPlay
08.2021 - Current
  • Developed social casino slot games in a small team of 6-7 people, using proprietary technology based on Unity
  • Collaborated with various company departments such as sound animation teams, testers, etc
  • Applied programming skills to deliver three slot games as a primary engineer on the game

Teacher, Team Leader

IT-CLASS
01.2020 - 08.2021
  • Game design and development instructor for kids 8-15 years old
  • Thought basics of Unity, game design and blender
  • Created curriculum, Unity and C# courses, and projects for educational purposes

Education

Bachelor of Science - Game Design & Development

Rochester Institute of Technology
Rochester
2024

Skills

  • Technical Skills:
  • Language:
  • C#/C(6 years), HTML/CSS, JavaScript, Python
  • Software:
  • Unity (6 years), Unreal Engine 4, Direct3D, Maya, MonoGame

Personal Projects

  

Graphics Engine 2022

Roles: Developer

Languages: C++, HLSL, Direct3D

Description: Developed my own graphics engine for educational purposes. The engine has all basic necessary abilities to create a simple game. Such as reading obj files, 3D transformations for objects and camera, PBR materials use, lighting system.


Pegshar (PC) 2021

Roles: Gameplay programming, Game Design, Team Leader

Languages: C# (Unity)

Description: Implemented most of the game systems, such as “peg” mechanics as well as designed some of them. Used programming skills to ensure that all mechanics I implement work in concise with others and don’t have any bugs. Designed and implemented tutorial that supposed to acknowledge player with all game mechanics in the series of stages with variety of tasks.

Languages

Ukrainian
Professional Working

Timeline

Associate Software Engineer

SciPlay
08.2021 - Current

Teacher, Team Leader

IT-CLASS
01.2020 - 08.2021

Bachelor of Science - Game Design & Development

Rochester Institute of Technology
Alexander Karpyuk