
ENTRY-LEVEL SOFTWARE & IT SUPPORT SPECIALIST (GAMES / WEB / MEDIA)
Recent Computer Systems graduate with hands‑on experience building games, web applications, and small utility apps. Comfortable troubleshooting hardware and software issues, supporting users, and learning new tools quickly. Calm, reliable, and detail‑oriented, with strong customer service background and a growing portfolio of game and web projects. Seeking entry‑level roles in IT support, software, or game/interactive teams in the media and entertainment industry.
- Optimized routes across Los Angeles by memorizing streets and patterns to reduce transit times.
- Performed pick‑up and delivery of mail and packages, including confidential and time‑sensitive items.
- Operated and maintained three different company vehicles while following company procedures.
- Sorted and processed mail and packages to ensure accurate and on‑time delivery.
- Delivered 5–12 vehicles per day to assigned lot locations while following safety and routing procedures.
- Assisted customers by answering questions about vehicles and process, helping increase buyer confidence.
- Supported coworkers by guiding vehicles into correct lots, improving delivery speed and coordination.
- Served as initial contact for guests, managing ticket scanning and greetings at event entry.
- Supported vendor operations through setup and teardown of tents and equipment pre- and post-event.
Programming & Web
C, JavaScript, Python, SQL, R, HTML, CSS
Game & Media Tools
Unity, Unreal Engine, Godot, GDevelop, Blender, Aseprite, Adobe Premiere Pro, DaVinci Resolve, CapCut
IT & Productivity
Google IT Support fundamentals (OS basics, networking, troubleshooting), Microsoft 365, Visual Studio Code, Git/GitHub
Professional Skills
Communication, customer service, problem solving, time management, adaptability, working independently and in teams
Topview Adventure Game – Lead Developer
Tools: Unreal Engine, Aseprite, Git/GitHub
- Designed core game concept, features, and project timeline for a top‑down adventure game.
- Implemented an interactive open world with NPCs, minigames, and basic quest‑style interactions.
- Used version control to manage source code and assets and to collaborate and iterate safely.
3D Driving Simulator with 2D Graphics – Game Developer
Tools: GDevelop, Aseprite, JavaScript
- Created a detailed 2D replica of a 1999 Subaru Outback interior using pixel art in Aseprite.
- Integrated the interior artwork into the GDevelop engine as an interactive driving simulator.
- Programmed functional gauges (RPM, MPH, fuel, temperature, warning lights, turn indicators) and vehicle acceleration, braking, and steering behavior using JavaScript and engine logic.
Web and App Projects – Student & Personal Work
Tools: HTML, CSS, JavaScript, Python
- Built personal “About Me” web pages and a “To‑Do” list web app to practice layout and basic front‑end functionality.
- Developed small apps such as a weather app (API‑driven) and a hangman game to practice application logic and user interaction.
- Wrote technical documentation and project descriptions to explain architecture, features, and usage.
Portfolio links available upon request (GitHub, Itch.io, certificates, and writing samples).
Google IT Support Professional Certificate
Coursera – Google, May 2020
Zenva Academy
Multiple short courses in programming and game development, October 2023 – January 2024