Skilled audio engineer with six years of experience in recording, editing, mixing, and mastering for music, film, video games, and live sound applications. Knowledgeable in mixing consoles, microphone techniques, various outboard gear, and multiple digital audio workstations. Proficient in sound design, Foley, and audio post-production for multimedia. Seeking opportunities in sound engineering, post-production, and live sound environments across industries.
Hard Skills:
Digital Audio Workstations (DAWs): Avid Pro Tools, Apple Logic Pro X, Ableton Live, FL
Studio, Audacity
Audio Editing & Mixing: Melodyne, Antares Auto-Tune, Equalization, Compression, Reverb,
Mastering
Sound Design: Foley Techniques, Dialogue Replacement (ADR), Sound Effects Creation,
Audio Restoration
Live Sound: Soundboard Operation, Microphone Setup, Signal Flow, Front-of-House
Mixing, Live Event Audio
Post-Production: Film and Game Audio Integration, Surround Sound Mixing (51/71),
Synchronization with Visual Media
Game Audio: Interactive Sound Design, Sound Implementation in Unity/Unreal Engine,
Middleware (FMOD, Wwise)
Audio Software: Izotope RX, Waves Plugins, Native Instruments, Kontakt
Studio & Field Recording: Foley, Ambience Recording, Multi-Mic Setup, Boom Operation
Audio Programming: Max/MSP, Pure Data, Csound
Mixing Consoles: Mackie 1604, Mackie 8 Bus, Behringer X-32, SSL 400G, Avid Icon
Audio Networking: Dante Certification Level 1, AVB, AES67
Audio Troubleshooting: Soldering, Cable Management, Equipment Calibration
Soft Skills:
Complex Problem-Solving
Cross-Functional Collaboration
Multitasking & Prioritization
Conflict Resolution
Creativity in Sound Production
Attention to Detail in Audio Quality
Adaptability to Different Production Environments
Clear Communication with Technical & Creative Teams
Dante Specialist Level 1, 02/2022
Post-Production Project, 08/2022, Created sound effects and a music bed for a film clip, replacing dialogue and normal sounds through Foley techniques. Music Production Project, 02/2022, Composed and recorded music in Apple Logic, edited audio tracks in Pro Tools, and produced a two-track master. Signal Flow Project, 12/2021, Demonstrated signal flow procedures on the Mackie 1604 VLZ Pro, effectively setting up audio systems.