Summary
Overview
Work History
Education
Skills
Affiliations
Websites
Timeline
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Haoda(Daaa) Zhao

Haoda(Daaa) Zhao

Pittsburgh,PA

Summary

With strong backgrounds in both design and technology, Daaa excels not only in brainstorming but also in implementing innovative ideas. Fluent in both the languages of art and code, he consistently finds creative solutions to problems, as well as ensuring high performance. Currently, he is co-authoring a book on the Unity rendering pipeline with his friend.

Overview

2
2
years of professional experience

Work History

Unity Programmer

Cortina Productions
McLean, VA
06.2024 - Current
  • Implement the experience of an interactive exhibition in a newly built children's museum, La Nube.
  • Code, test, and debug programs in accordance with established standards.
  • Test and debug the code on the installations on site.
  • Run programs on external devices like LED cubes.
  • Work with accessibility guidelines.
  • Skillset: C#, Unity, Unity Shaders, Electronics

Gameplay Programmer

Millenium L.A.
Los Angeles, CA
08.2023 - 01.2024
  • Implement the core gameplay for an multiplayer party game.
  • Work with backend engineers to ensure the online experience.
  • Perform multiplayer play-testing and absorb feedbacks.
  • Skillset: C#, Unity, Unity Multiplay Server Hosting, Unreal

Simulation Software Engineer

Vanke
Shenzhen, Guangdong, China (Remote)
06.2022 - 05.2023
  • Develop a crowds-simulation software to generate the heatmap of building complexes during the design stage.
  • Use the analyzation to help find hot spots, dead zones, and revise design.
  • Skillset: C#, .NET Framework, Unity, Grasshopper

Teaching Assistant

University of California, Los Angeles
Los Angeles, CA
02.2022 - 06.2022
  • Teach workshops on Unity development and Apple ARKit.
  • Creating tutorials and documentations for the workshops.
  • Skillset: C#, Unity, Apple Dev, ARKit, MR

Computational Designer

China Architecture R&D Group
Beijing, China (Remote)
07.2019 - 10.2019
  • Develop a floor plan generator for fast prototyping.
  • Use "ray-tracing-like" technique to simulate and analyze the sunlight and lighting during design stage.
  • Skillset: Python, Grasshopper, Rhino

Education

Master - Entertainment Technology

Carnegie Mellon University
Pittsburgh, PA
06-2025

Non-degree Certificate - Applications Programming

University of California - Los Angeles
Los Angeles, CA
06-2023

Master - Architecture, XR Technology

University of California - Los Angeles
Los Angeles, CA
06-2022

Bachelor - Architecture

Tianjin University
Tianjin, China
06-2021

Skills

★★★★★

C# (Unity), Computer Graphics

★★★★☆

C (Unreal), Python, AR/VR, Swift, Machine Learning

★★★☆☆

C (General), GLSL/HLSL, Houdini, C, Lua

Affiliations

  • The current project, "Beyond Touch," in CMU ETC, is showcasing in Serious Play in August 2024 in Toronto, Canada. https://projects.etc.cmu.edu/beyondtouch/
  • Graduate with distinction from the University of California, Los Angeles, in June 2022.
  • The immersive art gallery and its related mixed-reality treasure-hunting game, "IDEAS AR," were showcased in April 2022 in Los Angeles.

Timeline

Unity Programmer

Cortina Productions
06.2024 - Current

Gameplay Programmer

Millenium L.A.
08.2023 - 01.2024

Simulation Software Engineer

Vanke
06.2022 - 05.2023

Teaching Assistant

University of California, Los Angeles
02.2022 - 06.2022

Computational Designer

China Architecture R&D Group
07.2019 - 10.2019

Master - Entertainment Technology

Carnegie Mellon University

Non-degree Certificate - Applications Programming

University of California - Los Angeles

Master - Architecture, XR Technology

University of California - Los Angeles

Bachelor - Architecture

Tianjin University
Haoda(Daaa) Zhao