Level designer with over five years of experience in both Unity and Unreal Engine, experienced in quickly greyboxing levels and using C#/Blueprints to prototype level mechanics.
Overview
3
3
years of professional experience
Work History
Level Designer
Santa Barbara Games
05.2021 - Current
Designed and implemented an expansive, open world for an MMORPG.
Created wireframe layouts of levels intended for fast paced combat scenarios. Also created level design documents using Miro, Notion, and Google Docs.
Collaborated with artists to create numerous regions with varying environmental designs. Also worked with programmers to implement interactive components to levels.
Worked extensively with Unity Editor to implement level art assets, enemy spawner objects, collision maps, AI navigation maps, and additional content.
Iterated on existing level designs based on feedback from playtesters as well as team members.