
Detail-oriented 3D Artist with experience in character modeling and animation. Proficient in industry-standard software, leveraging creativity and teamwork to deliver high-quality assets that support compelling storytelling.
As a play-tester for EA Games I was part of a small group tasked with providing feedback for a title in development. This position in addition to general knowledge of shooter-type games required me to take software protection training to ensure no information was leaked before launch.
As a 3D Animator on the Purrgatory Pizza project, the role involved creating fluid character animations that brought the project to life. This position required a deep understanding of movement principles and character design to ensure that animations were both engaging and realistic.
In the position of 3D Character Modeler/Artist, the focus was on designing and sculpting characters that were visually appealing and suitable for animation. This involved creating detailed models and textures that enhanced the overall aesthetics of the project.