Summary
Overview
Work History
Education
Skills
Timeline
Generic

Garrett Barry

Lakeside

Summary

Technical professional with proven track record in developing and optimizing digital assets for various platforms. Known for strong focus on team collaboration and achieving impactful results. Reliable and adaptable with skills in shader programming, UI/UX, and pipeline automation, valued for creativity and technical prowess.

Overview

9
9
years of professional experience

Work History

Lead Technical Artist

Jam City
06.2020 - Current
  • Import and implements 2d and 3d assets into Unity UI and animations.
  • Optimize game size and performance for lower end devices
  • Implement tools to help improve pipeline speed.
  • Established best practices for asset creation workflows, reducing iteration times and maintaining consistency across art pipelines.
  • Contributed innovative ideas during brainstorming sessions with other department leads, helping shape the direction of future projects.
  • Developed and optimized shaders to enhance visual fidelity in mobile games.
  • Collaborated with artists and engineers to streamline asset integration processes.
  • Led cross-functional teams to troubleshoot technical issues impacting game performance.
  • Troubleshot technical issues related to asset optimization and engine performance, ensuring a smooth gameplay experience for players.

3D Technical Designer I

HERE Technologies
03.2017 - 06.2020
  • Update and maintain proprietary 3D Content Viewer for consumer sales and production assets Validation within Unity 3D
  • Solve technical problems
  • Developed technical specifications for mapping solutions, ensuring alignment with design standards.
  • Collaborated with cross-functional teams to refine product features and enhance user experience.

Education

Bachelor of Science - Visual Game Programming

The Art Institute of California-San Diego
San Diego, CA
06-2015

Skills

  • Unity
  • Figma
  • Blender
  • Visual Studios, Rider
  • Maya
  • Adobe Suite
  • Jira
  • Python, C, C#, Mel Scripting, Javascript

Timeline

Lead Technical Artist

Jam City
06.2020 - Current

3D Technical Designer I

HERE Technologies
03.2017 - 06.2020

Bachelor of Science - Visual Game Programming

The Art Institute of California-San Diego