Summary
Overview
Work History
Education
Skills
Websites
Skills
Certification
Timeline
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Jack Gandolfo

Lead Product Manager
Murray,UT

Summary

Distinguished Lead Product Manager with a 9-year track record of spearheading product roadmap conceptualization, insightful market research, and comprehensive data analysis. Possesses a keen acumen for identifying and capitalizing on market opportunities to escalate revenue growth. A strategic thinker and dynamic leader, renowned for achieving exceptional market penetration and successful launches of products from the ground up.

Overview

13
13
years of professional experience
5
5
Certifications

Work History

Lead Product Manager Platform

Nerd United (Web 3 Incubator)
2022.03 - 2023.06
  • Pioneered the automation of decentralized Web 3.0 technology deployment, driving innovation for 13 startups and steering them toward the cutting edge of digital enterprise.


  • Took the helm in guiding our organization’s Web 3.0 efforts, providing strategic direction and support to a vibrant community of 55 developers, enhancing collaboration and technological synergy.


  • Forged strong alliances with stakeholders across functions to pinpoint and rank top features with market potential, ensuring they resonate with our core strategic goals and enhance interdepartmental dialogue.


  • Mentored and led a versatile team of product managers, nurturing a culture of support and shared purpose that amplified the impact of our cross-functional projects.


  • Advocated for and oversaw the creation of a robust platform that balances centralized efficiency with the agility of decentralized solutions, spurring over $80 million in revenue.

Graduate College Professor / Game Production 3

University of Utah
2022.08 - 2022.12
  • Spearheaded the academic and professional development of 24 master's students, guiding them through advanced concepts in video game design and production with a hands-on, mentorship-focused approach.
  • Crafted and delivered a comprehensive curriculum designed to mirror the high-caliber environment of AAA game studios, preparing students for real-world challenges and industry expectations.
  • Led the academic oversight and project management for the development and successful launch of 6-8 original student-created games within the academic year, fostering a studio-like experience from concept to market-ready products.

Senior Product Manager

Willis Towers Watson
2019.01 - 2022.01
  • Championed the design and implementation of cutting-edge micro front-end architectures, transforming legacy customer interfaces and boosting conversion rates by an impressive 15%.
  • Pioneered the overhaul of the Medigap application process, orchestrating a strategic cross-team effort that positioned the company at the forefront of the industry.
  • Implemented innovative solutions that significantly reduced Medigap application declination rates by 40% while simultaneously increasing application volume by 35%, setting a new standard for efficiency and client conversion.
  • Directed a high-stakes initiative that was projected to generate $350 million in revenue over four years, marking it as the organization's most visible and impactful product innovation to date.

Producer/Game Designer

Warner Brothers
2016.01 - 2019.01
  • Played a pivotal role as Designer and Producer for the "Hogwarts Legacy" project, overseeing the creation of engaging dungeons and expansive overland experiences that were critical to the game's success.
  • Drove large game sections of design and production for five blockbuster game titles, contributing to a staggering sales milestone of over 30 million units, underlining my capacity for creating compelling content that resonates with a global audience.
  • Masterfully integrated various game systems to deliver deeply immersive experiences, significantly enhancing player engagement and extending in-game interaction times.

Video Game Designer/Associate Producer

The Walt Disney Company
2015.11 - 2016.01

• Managed core in-game mechanics, combining creativity and user focus to elevate gaming experiences for Disney Infinity 2 and Disney Infinity 3.

• Introduced workflow efficiencies, automating calculations and tool creation, boosting development productivity by 30%.

• Directed a cross-functional team of 10, adopting Agile methodologies and transitioning from Waterfall to Scrum for asset migration.

• Amplified operational productivity by 30% via automation in the visual scripting process.

• Studio was shut down by Disney and I was 1 of the 110 people that WB acquired in the studio acquisition.

Founder

GamerPeer/GamerPeer TV
2011.01 - 2015.01
  • Successfully launched and steered a groundbreaking gaming platform that revolutionized the online video game matchmaking landscape, setting new industry standards for player connectivity and engagement across platforms.
  • Utilized a matchmaking algorithm that utilizes gamers in game data with out of game data to find compatible online co-op partners for a better gaming experience.
  • Strategically pivoted and expanded into a dynamic YouTube network, cultivating a vibrant community of over 800 content creators, which in turn generated a staggering 40 million views per month, showcasing strong leadership and adaptability in digital media spaces.

Junior Equity Derivates Sales Trader

Elevation Securities
2010.09 - 2011.11
  • Discussed trading strategies with portfolio managers to highlight current market sentiment, price points of resistance and support and liquidity characteristics of positions.
  • Assessed hourly market conditions to look for hedge and arbitrage opportunities.
  • Monitored market trends and developed strategies to capitalize on potential opportunities.

Education

Bachelor of Arts - Economics

Trinity College
Hartford, CT
2001.05 -

Skills

Stakeholder Management

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Skills

Visionary Leadership, Portfolio Management, Stakeholder Alignment, Change Management, Strategic Roadmapping, Mentorship, Talent Development, ROI Optimization, Go-to-Market Strategy, Product Positioning, Budgeting, Market Analysis, Growth, Innovation, SQL, Powerbi, Jira, Tableau, Analytics, Visualization, A/B Testing, BI Tools, Data-Driven Decisions, User-Centered Design, MVP, Product Lifecycle, KPIs, Python, AI, ML, Monetization, Segmentation, Agile/Scrum, Cross-Functional Collaboration, UX/UI, Feature Prioritization, Feedback Analysis, Product Launch, Risk Management, Performance Evaluation, Leadership Training

Certification

Finra Series 7

Timeline

Graduate College Professor / Game Production 3

University of Utah
2022.08 - 2022.12

Lead Product Manager Platform

Nerd United (Web 3 Incubator)
2022.03 - 2023.06

SAFE Lean Portfolio Manager

2021-07

SAFE Agilist

2020-06

PMI-ACP

2019-10

Senior Product Manager

Willis Towers Watson
2019.01 - 2022.01

Producer/Game Designer

Warner Brothers
2016.01 - 2019.01

Video Game Designer/Associate Producer

The Walt Disney Company
2015.11 - 2016.01

Finra Series 7

2011-02

Finra Series 63

2011-02

Founder

GamerPeer/GamerPeer TV
2011.01 - 2015.01

Junior Equity Derivates Sales Trader

Elevation Securities
2010.09 - 2011.11

Bachelor of Arts - Economics

Trinity College
2001.05 -
Jack GandolfoLead Product Manager