Creative technologist and production coordinator with a background in virtual production, live broadcast television, and VFX. Skilled at adopting new technologies and resolving technical issues in high-pressure environments. Experienced in leading cross-functional teams across engineering, creative, and production to deliver high-quality projects on time.
Overview
2
2
years of professional experience
Work History
Virtual Content Operator | Major League Soccer
AE Live US Inc.
Stamford, CT
02.2025 - Current
Operate virtual environment for MLS's inaugural use of virtual set technology on Apple TV's MLS Season Pass
Troubleshoot and resolve technical issues in high-pressure environments, maintaining on-air accuracy
Develop and automate virtual camera moves and pre-recorded segments, optimizing control room workflows
Collaborate with 80+ producers, engineers, and camera teams from MLS, Apple TV, IMG, and WWE to ensure seamless multi-company broadcast execution, reaching millions of viewers weekly across global live streams
AI Training Fellow | Model Validation Expert (MOVE) fellowship
Handshake AI Solutions, LLC
09.2025 - 10.2025
Assessed AI-generated images, ensuring alignment with project guidelines from top AI labs
Supported development of generative AI systems by providing high-quality annotations and evaluations
VFX Coordinator | ReelShort
Crazy Maple Studio
New York, NY
01.2025 - 05.2025
Led end-to-end coordination of VFX production for 7 vertical series across pre-production, on-set, and post-production, reaching a combined viewership over 280 million
Managed cross-functional workflows between production, post-production, and VFX teams using Slack and Asana to ensure seamless communication, task alignment, and timely delivery
Delegated tasks to compositors, provided feedback, and supervised complex VFX sequences on set
Oversaw production logistics, including scheduling, budgeting, asset management, and file delivery systems
Virtual Art Department Assistant | AbelCine
NYU Tisch Martin Scorsese Center for Virtual Production
New York, NY
03.2024 - 12.2024
Designed city landscape in Unreal Engine for an exemplary educational short film for inaugural class in Fall 2024
Developed 3D assets utilizing Unreal Engine Blueprints and plugins to optimize lighting and material customization
Coordinated on-set operations, managed logistics, and collaborated with 30+ cast and crew during shoots
Design and Engineering Intern
Genius Gems, LLC
New York, NY
10.2023 - 12.2023
Created 10+ 3D CAD models using Fusion 360 for interactive props used in gameplay for STEM education, enhancing children's learning experiences
Iterated 3D-printed prototypes with engineer, ensuring specific interaction goals and components integration
Maintained and troubleshooted 3D printers for consistent performance and model output