Thorough understanding of development phases. R&D and pre-production, to production and final marketing phases.
Overview
24
24
years of professional experience
1
1
Certification
Work History
Art Director
Epic Games
Cary, N.C.
07.2025 - Current
Responsible for all art direction on art assets in the locker and storefront on Fortnite Battle Royale.
Cultivated relationships with external vendors to ensure high-quality production materials and resources.
Art direction on high level marketing assets.
Art Director
Marvel Entertainment
Burbank, CA
09.2021 - 07.2025
Collaborating and guiding elite teams of Artists and making sure that the artwork created within the various studios we partner with are top quality
Art directing a range of diverse projects, going from Visual Development to Marketing Art
Being in direct communication with our partners, making sure the required visual quality standards are met and assets pass Marvel's approval process
Being in constant communication with Project Managers and Art Directors, ensuring all art assets support, and harmonize with narrative and gameplay design
Help the recruitment teams with talent sourcing and recruitment
Assist in finding top quality art outsourcers, and recommending them to our partners
Continually build and maintain the vibrant creative culture at Marvel Games.
Lead Character Artist
Proletariat Inc.
Boston, MA
09.2020 - 09.2021
Created a safe environment for my team to grow and reach professional goals.
Accountable for all character assets in the game
Building a team through the pandemic. My part was motivating and empowering my team to make awesome characters that push the boundaries of the Spellbreak I.P.
Built a solid art production pipeline for cosmetics and solid relationships with outsource vendors.
Art Director
Wildlife Studios
São Paulo, Brazil
02.2019 - 09.2020
At Wildlife, I art directed and launched the mobile sports title "Tennis Clash".
On an organizational level, I took part in revamping the entire art department culture and game development pipeline.
I was an advocate for the art department, a mentor and coach.
I was proud to be a partner in unifying the vision of Product, Engineering and Art, which prior to me and others coming to the studio, had never been done.
Art Director
Wavedash Games
Oakland, CA
06.2016 - 10.2018
At Wavedash, my role was to build an art department from scratch.
Identify strategic art resource needs and promote hiring for all art roles on the team, as well as help create and document a visually unique and appealing art style for our game.
My day to day was a combination of 1:1's with my team, visual critique and exploration, and facilitating a healthy creative work environment.
I was also accountable for outsource management and asset tracking.
Senior Character Artist
Riot Games
Los Angeles, CA
10.2011 - 06.2016
Took part in the visual development and in-game 3d execution of the champions on League of Legends
Helped spear head the champion update team. Creating value for players who owned older champions that were at an out dated visual bar.
I also worked on the Champion creation team, Skins team and took part in merchandise product design.
My last year at Riot was on research and development on the digital card game "Legends of Runeterra". In this role I was responsible for 3d execution of gameplay ideas, as well as collecting league of legends reference and IP lore for outsource vendors.
Senior Character Artist
Blizzard
Irvine, CA
10.2010 - 11.2011
My responsibility was to work with the Concept Artists and gameplay designers to define the look of the characters on Project Titan.
This role was largely research and development. Testing art pipelines and creating new techniques for character customization.
Senior Character Artist
Vigil Games
Austin, TX
10.2008 - 10.2010
At Vigil, I modeled and textured a variety of characters, vehicles, and weapons, for the canceled Warhammer 40k mmo called "Dark Millennium". I also assisted in ui and environment assets on"Darksiders 2" (uncredited).
Senior Character Artist
38 Studios
Boston, MA
12.2006 - 11.2008
As a Senior Character Artist at 38 Studios, I was a key member of the pre-production and conceptual art team of their flagship mmo code named "Copernicus".
Senior Character Artist
Sony Online Entertainment
San Diego, CA
07.2006 - 12.2006
I was responsible for creating in game cinematic characters and Boss character models in the psp title "Cash Guns Chaos".
Associate Artist
Iron Lore Entertainment
Boston, MA
06.2005 - 07.2006
While at Iron Lore, worked on a number of Npc characters as well as armor sets and weapons for the pc game "Titan Quest".
Associate Artist
Sensory Sweep
Salt Lake City, UT
11.2004 - 06.2005
When I was an Artist at Sensory Sweep, I worked on several titles at a time for the Nintendo DS. From characters, to props and modular level sections. Notable titles that shipped were Marvel Nemesis and Monopoly for the Nintendo DS system.
Senior Artist
Wahoo Studios
Provo, UT
06.2002 - 11.2004
When I was at Wahoo Studios, I was in a senior artist position, where I had 4 artists the reported to me.
We worked on various titles for the Playstation 2 and Xbox live marketplace.
I was charged with maintaining the art style of the games, as well as concepting and 3d modeling the majority of characters and objects.
Education
Graphic Design
Eagle Gate Techincal College
2002
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Utah Tech University
2001
Associate's degree - General Studies
Brigham Young University–Hawaii
2001
Skills
20 years experience in 2d and 3d visual development for games
Collaborative, thoughtful problem solving in a production environment
Interdisciplinary communication skills (production, narrative, engineering, art)
Creative Team Management
Mentorship in artistic craft and professional development
Media training and presentation skills
Certification
Participated in the Eccles A.P.E.X. Speaker series at Southern Utah University. 2024
Presented art demonstration on behalf of Riot games at the Tribeca Games Festival 2015.
Presenter at Zbrush summit 2014.
Presenter for Riot at Gamescom 2013 and 2014.
Instructor at the Gnomon School of VFX 2013 Masterclass. - Gnomon School of Visual Effects Dec 2013 Instructed a masterclass workshop in character design at Gnomon school of vfx.