Summary
Overview
Work History
Education
Skills
Certification
Timeline
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Joshua Singh

Enterprise,UT

Summary

  • PORTFOLIO: josh_singh.artstation.com (Art direction examples available on request)
  • 20+ years experience - Specialties: Art Direction and visual development, People management, Building and scaling art teams.
  • Software Expertise: Unreal Engine, Unity, Maya, Zbrush, Substance Painter, Adobe Photoshop.
  • Thorough understanding of development phases. R&D and pre-production, to production and final marketing phases.

Overview

24
24
years of professional experience
1
1
Certification

Work History

Art Director

Epic Games
Cary, N.C.
07.2025 - Current
  • Responsible for all art direction on art assets in the locker and storefront on Fortnite Battle Royale.
  • Cultivated relationships with external vendors to ensure high-quality production materials and resources.
  • Art direction on high level marketing assets.

Art Director

Marvel Entertainment
Burbank, CA
09.2021 - 07.2025
  • Collaborating and guiding elite teams of Artists and making sure that the artwork created within the various studios we partner with are top quality
  • Art directing a range of diverse projects, going from Visual Development to Marketing Art
  • Being in direct communication with our partners, making sure the required visual quality standards are met and assets pass Marvel's approval process
  • Being in constant communication with Project Managers and Art Directors, ensuring all art assets support, and harmonize with narrative and gameplay design
  • Help the recruitment teams with talent sourcing and recruitment
  • Assist in finding top quality art outsourcers, and recommending them to our partners
  • Continually build and maintain the vibrant creative culture at Marvel Games.

Lead Character Artist

Proletariat Inc.
Boston, MA
09.2020 - 09.2021
  • Created a safe environment for my team to grow and reach professional goals.
  • Accountable for all character assets in the game
  • Building a team through the pandemic. My part was motivating and empowering my team to make awesome characters that push the boundaries of the Spellbreak I.P.
  • Built a solid art production pipeline for cosmetics and solid relationships with outsource vendors.

Art Director

Wildlife Studios
São Paulo, Brazil
02.2019 - 09.2020
  • At Wildlife, I art directed and launched the mobile sports title "Tennis Clash".
  • On an organizational level, I took part in revamping the entire art department culture and game development pipeline.
  • I was an advocate for the art department, a mentor and coach.
  • I was proud to be a partner in unifying the vision of Product, Engineering and Art, which prior to me and others coming to the studio, had never been done.

Art Director

Wavedash Games
Oakland, CA
06.2016 - 10.2018
  • At Wavedash, my role was to build an art department from scratch.
  • Identify strategic art resource needs and promote hiring for all art roles on the team, as well as help create and document a visually unique and appealing art style for our game.
  • My day to day was a combination of 1:1's with my team, visual critique and exploration, and facilitating a healthy creative work environment.
  • I was also accountable for outsource management and asset tracking.

Senior Character Artist

Riot Games
Los Angeles, CA
10.2011 - 06.2016
  • Took part in the visual development and in-game 3d execution of the champions on League of Legends
  • Helped spear head the champion update team. Creating value for players who owned older champions that were at an out dated visual bar.
  • I also worked on the Champion creation team, Skins team and took part in merchandise product design.
  • My last year at Riot was on research and development on the digital card game "Legends of Runeterra". In this role I was responsible for 3d execution of gameplay ideas, as well as collecting league of legends reference and IP lore for outsource vendors.

Senior Character Artist

Blizzard
Irvine, CA
10.2010 - 11.2011
  • My responsibility was to work with the Concept Artists and gameplay designers to define the look of the characters on Project Titan.
  • This role was largely research and development. Testing art pipelines and creating new techniques for character customization.

Senior Character Artist

Vigil Games
Austin, TX
10.2008 - 10.2010
  • At Vigil, I modeled and textured a variety of characters, vehicles, and weapons, for the canceled Warhammer 40k mmo called "Dark Millennium". I also assisted in ui and environment assets on"Darksiders 2" (uncredited).

Senior Character Artist

38 Studios
Boston, MA
12.2006 - 11.2008
  • As a Senior Character Artist at 38 Studios, I was a key member of the pre-production and conceptual art team of their flagship mmo code named "Copernicus".

Senior Character Artist

Sony Online Entertainment
San Diego, CA
07.2006 - 12.2006
  • I was responsible for creating in game cinematic characters and Boss character models in the psp title "Cash Guns Chaos".

Associate Artist

Iron Lore Entertainment
Boston, MA
06.2005 - 07.2006
  • While at Iron Lore, worked on a number of Npc characters as well as armor sets and weapons for the pc game "Titan Quest".

Associate Artist

Sensory Sweep
Salt Lake City, UT
11.2004 - 06.2005
  • When I was an Artist at Sensory Sweep, I worked on several titles at a time for the Nintendo DS. From characters, to props and modular level sections. Notable titles that shipped were Marvel Nemesis and Monopoly for the Nintendo DS system.

Senior Artist

Wahoo Studios
Provo, UT
06.2002 - 11.2004
  • When I was at Wahoo Studios, I was in a senior artist position, where I had 4 artists the reported to me.
  • We worked on various titles for the Playstation 2 and Xbox live marketplace.
  • I was charged with maintaining the art style of the games, as well as concepting and 3d modeling the majority of characters and objects.

Education

Graphic Design

Eagle Gate Techincal College
2002

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Utah Tech University
2001

Associate's degree - General Studies

Brigham Young University–Hawaii
2001

Skills

  • 20 years experience in 2d and 3d visual development for games
  • Collaborative, thoughtful problem solving in a production environment
  • Interdisciplinary communication skills (production, narrative, engineering, art)
  • Creative Team Management
  • Mentorship in artistic craft and professional development
  • Media training and presentation skills

Certification

  • Participated in the Eccles A.P.E.X. Speaker series at Southern Utah University. 2024
  • Presented art demonstration on behalf of Riot games at the Tribeca Games Festival 2015.
  • Presenter at Zbrush summit 2014.
  • Presenter for Riot at Gamescom 2013 and 2014.
  • Instructor at the Gnomon School of VFX 2013 Masterclass. - Gnomon School of Visual Effects Dec 2013 Instructed a masterclass workshop in character design at Gnomon school of vfx.

Timeline

Art Director

Epic Games
07.2025 - Current

Art Director

Marvel Entertainment
09.2021 - 07.2025

Lead Character Artist

Proletariat Inc.
09.2020 - 09.2021

Art Director

Wildlife Studios
02.2019 - 09.2020

Art Director

Wavedash Games
06.2016 - 10.2018

Senior Character Artist

Riot Games
10.2011 - 06.2016

Senior Character Artist

Blizzard
10.2010 - 11.2011

Senior Character Artist

Vigil Games
10.2008 - 10.2010

Senior Character Artist

38 Studios
12.2006 - 11.2008

Senior Character Artist

Sony Online Entertainment
07.2006 - 12.2006

Associate Artist

Iron Lore Entertainment
06.2005 - 07.2006

Associate Artist

Sensory Sweep
11.2004 - 06.2005

Senior Artist

Wahoo Studios
06.2002 - 11.2004

Graphic Design

Eagle Gate Techincal College

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Utah Tech University

Associate's degree - General Studies

Brigham Young University–Hawaii
Joshua Singh