
C# and Python proficient software developer specializing in networked video game software. Experienced in application development and test-driven development. Committed to optimizing software performance and enhancing user experiences.
Developed networked video game software using C#, C++, Python, and GDScript to transfer data efficiently as possible, using techniques such as setting up packet classes with structs and optimized data compression using delta compression, as well as using ring buffers and mathematical techniques to compensate for packet loss and other networking conditions, as well as forms of NAT traversal and other mesh network solutions to
Used Git and Steamworks to do source control to manage testing multiple versions of software.