
Art Lead and Art Direction for games with experience leading visual direction, managing a team of six artists, and developing high-fidelity real-time asset workflows. Directed the overall art style for a game while collaborating closely with programming, environment, and technical art teams to align visual goals with production needs. Developed a CAD-to-Unreal Nanite pipeline from scratch using Plasticity, PiXYZ, and Blender, solving complex CAD cleanup issues and enabling a small art team to create AAA-quality hard-surface assets with greater flexibility and improved real-time performance.