Summary
Overview
Work History
Education
Skills
Websites
Timeline
Hi, I’m

Laura Hill

West Richland,WA
Laura Hill

Summary

Creative 3D Artist & Technical Artist specialized in procedural modeling, asset creation, and character/human full-pipeline development. Very passionate about art, science, and learning. Thrives working collaboratively within multidisciplinary teams, where creativity and ingenuity is encouraged. Research is a passion, and 3D art their medium of choice for expression, and technical experimentation. Excited about the latest in AI, ML, and looks forward to helping bring complex projects to reality.

Overview

8
years of professional experience

Work History

Modern Mirror
New York, NY

Senior Technical Artist
09.2022 - 03.2023

Job overview

  • Research and development focusing on creating and improving technical art pipelines for digital humans.
  • Collaborated with artists and software engineers, defining project goals, communicating technical considerations, resource management, defining features, and timelines.
  • Created procedural 3D models, animation, and created automation of pipelines to meet design goals.
  • Established and maintained productive, professional working relationships to promote beneficial project results.

Scale AI

Senior Technical Artist
03.2021 - 09.2022

Job overview

  • First Senior Technical Artist for Scale AI, second hire for Synthetics at Scale's EPD team.
  • Upon hire immediately started creating pipelines to address internal and external needs and asks.
  • On any given day was 3D modeling on Maya, making procedural assets in Substance, generating datasets in Unity, interviewing, writing pipeline proposals, attending internal and external client meetings, troubleshooting, and innovating.
  • Created a procedural material series that helped enable the detection of vehicle damage with AR, and started internal's library of procedural assets for future projects.
  • Facilitated obtaining three partnership/collaborations within the first three months of hire, including Synthetics' first paid client.
  • Made demos, reached out to clients, (on the ML and tech. art side), established new pipelines to improve dataset accuracy.
  • Provided expert guidance on all digital human related projects and pipelines.

Unity Technologies
Bellevue, WA

3D Artist Lead
06.2021 - 03.2022

Job overview

  • Contributed to the creation of new 3D art and technical pipelines for human character development; within AI and ML, (Synthetic Arts).
  • Combined technical and artistic abilities to bridge the gap among art and engineering teammates.
  • Key contributor to at least one of Unity's future packages, vital to their machine learning products.
  • Researched independently, presented data findings, proposed important pipeline tasks and changes, documented processes, collaborated and trained new junior employees whenever possible.

Microsoft
Redmond, WA

3D Character & Technical Artist
03.2020 - 06.2021

Job overview

3D and Technical Artist focused on full character pipeline development. Microsoft Cognition, Synthetic Arts.

  • Successfully accomplished the creation and implementation of new 3D art modeling and rigging techniques for AI and ML industries.
  • Used Maya, Zbrush, Photoshop, Substance, and Houdini as needed for 3D character and other asset production.

Facebook, Oculus
Seattle, WA

Head Scan Data Analyst
10.2018 - 03.2020

Job overview

  • 3D modeling and sculpting of heads, faces, and blendshapes
  • Created the new 50th, 95th, and 5th percentile head templates for Oculus Product Design Engineering
  • Collected photogrammetry data for Facebook/Oculus. Verified 3D model data integrity and accuracy. Cleaned and aligned scans as needed
  • Character and custom rigging in Maya
  • Researched creative solutions to expedite workflow in Rhino, and provided pipeline feedback and suggestions
  • Created tools using Python, MEL, or Rhino's visual scripting tool:
  • Grasshopper algorithm that reduced time spent in head alignment
  • Modified a sculpting tool for Maya, created a tool for a custom rig
  • Created a script for automatic import of csv data as locators or particles to Maya

Karyote
Seattle, WA

Lead 3D Artist
08.2017 - 07.2018

Job overview

  • Character and creature full pipeline development. Art direction, training, project management.
  • Concept art, 3D modeling, rigging, texturing, and animation.
  • Created innovative rigging and 3D modeling techniques to expedite workflow.
  • Developed procedural techniques within a Maya, Zbrush, Substance, Unity pipeline. My research and testing, led to a successful proof of concept, and game engine implementation.
  • Helped define the art style and aesthetics for the game “Kindred” - an Indie Action/RPG.

Education

University of Wisconsin - Madison
Madison, WI

Bachelor of Science from Digital Art
07.2015

University Overview

Lake Washington Institute of Technology
Kirkland, WA

Associate of Applied Science from Digital Gaming and Interactive Media
2016

University Overview

Universidad Anahuac Del Mayab
Yucatan, Mexico

from School of Medicine
2008

University Overview

Skills

Full creative pipeline:

  • 3D modeling and sculpting, UV mapping, texturing, retopology, rigging, animation, blendshapes, motion capture, photogrammetry, troubleshooting, project management, art direction, scripting Py/MEL

Software/Tools:

  • Maya, Zbrush, Mudbox, Substance Painter, Substance Designer, Marvelous Designer, Topogun2, 3D Coat, Unity, Unreal, Adobe CS6, Photoshop, Illustrator, Bridge, Lightroom and more

Timeline

Senior Technical Artist
Modern Mirror
09.2022 - 03.2023
3D Artist Lead
Unity Technologies
06.2021 - 03.2022
Senior Technical Artist
Scale AI
03.2021 - 09.2022
3D Character & Technical Artist
Microsoft
03.2020 - 06.2021
Head Scan Data Analyst
Facebook, Oculus
10.2018 - 03.2020
Lead 3D Artist
Karyote
08.2017 - 07.2018
University of Wisconsin - Madison
Bachelor of Science from Digital Art
Lake Washington Institute of Technology
Associate of Applied Science from Digital Gaming and Interactive Media
Universidad Anahuac Del Mayab
from School of Medicine
Laura Hill