Summary
Overview
Work History
Education
Skills
Affiliations
Timeline
Generic

Luis Manjarrez

Boise,ID

Summary

Unreal Engine programmer with a background in gameplay systems, VR optimization, and cross-platform development for PC, VR, and training simulations. Contributes to stable, engaging player experiences through feature implementation, code reviews, architecture support, and collaboration with design, art, and production teams.

Overview

9
9
years of professional experience

Work History

Gameplay Programmer

Games at Meta, Twisted Pixel Games
09.2023 - 03.2026
  • Developed gameplay systems for immersive experiences at Meta's game studio
  • Optimized game code for performance across VR and mixed reality platforms
  • Integrated animations, physics, and user input to enhance core gameplay loops
  • Debugged gameplay bugs using profiling tools and source control workflows
  • Collaborated with designers and artists to implement interactive player features
  • Collaborated with design teams to implement game features.
  • Maintained gameplay architecture for stable and scalable game experiences
  • Reviewed code changes to maintain quality and consistency across all projects. and guided engineering standards across Twisted Pixel projects
  • Supported cross-functional teams during prototype development and feature iteration
  • Integrated 3D models into the game environment.

Unreal Programmer

Leidos
Boise, ID
11.2021 - Current
  • Utilized Unreal Engine and C++ to develop cohesive systems and subsystems for enhanced gameplay experiences
  • Design and implement gameplay features for training simulations intended for Air Force Training
  • Developed applications for PC and VR platforms, enhancing user engagement and accessibility
  • Collaborated with production and art departments to optimize features for improved integration and functionality
  • Functioned in a remote capacity to ensure timely completion of tasks and adherence to expectations.

Senior Programmer

Visual Purple
Boise, ID
01.2018 - 10.2021
  • Design and maintain architecture for multiple projects in development
  • Lead code reviews to ensure efficient and maintainable code
  • Advocated for C++ adoption in programming team, enhancing performance significantly
  • Developed for multiple platforms using Unreal Engine including PC, VR, iOS, Android, and Mac
  • Developed for single player and local multiplayer using a listen and dedicated server
  • Created multiple plug-ins, systems, and components that were able to be used in multiple projects to reduce initial development time
  • Ensure that systems are engaging and educational for our training simulations through extensive QA
  • Assist in onboarding and mentoring the entire programming team of around 13 people

Education

Bachelor of Science Degree - Computer Engineering

California Polytechnic State University
San Luis Obispo
12-2017

Skills

  • Unreal Engine
  • C programming
  • Gameplay systems
  • VR optimization
  • Cross platform development
  • Software architecture
  • Source control
  • Detail-oriented

Affiliations

  • Ensemble Coordinator,  Boise Gems Performing Arts (2025 - Present)

Timeline

Gameplay Programmer

Games at Meta, Twisted Pixel Games
09.2023 - 03.2026

Unreal Programmer

Leidos
11.2021 - Current

Senior Programmer

Visual Purple
01.2018 - 10.2021

Bachelor of Science Degree - Computer Engineering

California Polytechnic State University
Luis Manjarrez