

Behavioral researcher and UX Research professional with graduate-level expertise in qualitative research, human behavior, program evaluation, and user-centered problem solving. Experienced in conducting interviews, focus groups, needs assessments, and observational research to understand user motivations, behaviors, and experiences. Brings hands-on experience supporting AR/VR and immersive technology initiatives through Florida State University's Technology Sandbox, combined with a strong foundation in research synthesis, stakeholder engagement, and evidence-based decision making. Passionate about leveraging human-centered research to shape intuitive, accessible, and impactful technology experiences.