Summary
Overview
Work History
Education
Skills
Websites
Accomplishmentsandawards
Relevantclassesandprojects
Timeline
Generic

MICHAEL STASSI

Missouri City,TX

Summary

Self-driven, recent graduate, proficient in game engines, such as Unreal and Unity, specializing in programming, game design, and development. Eager to contribute creative insights for a Game Programmer or other role.

Overview

1
1
year of professional experience

Work History

Undergrad Research Assistant

U.S. Department of Energy/University of Houston-Victoria
06.2023 - 12.2023
  • Proficiently processed complex information from analytical documents and showcased a detail-oriented approach for the Applied AI Research Team
  • Generated innovative solutions resulting in stakeholder satisfaction and increased efficiency
  • Assisted a team in coding machine learning projects and computer applications, demonstrating strong problem-solving skills
  • Presented monthly project updates and test reviews effectively, which played a key role in the decision-making process for the Department of Energy/Hanford site in support of the Applied AI Research Team
  • Produced quality work independently in a remote, deadline-driven environment, showcasing effective time management skills, technical support and self-directed proficiency
  • Presented technical concepts and progress to the Applied AI Research Team directors, using verbal and written communication
  • Demonstrated proficiency in the Microsoft Office Suite, such as PowerPoint, MS Word, Outlook, Teams, and Excel, to share data, prepare reports, communicate with team members, and write technical documents
  • Contributed to software engineering and rapid prototyping of neural networks and implemented machine learning tools to facilitate the Climatological Monitoring Prototype
  • Used Visual Studio Code as the IDE to write clean, maintainable code
  • Created deep-learning AI models for numerical data generation from flowcharts and image processing, increasing productivity and efficiency
  • Designed prototypes, presented work to colleagues, and implemented constructive feedback for the final product
  • Consistently demonstrated a strong work ethic and computer programming skills by delivering high-quality results and meeting deadlines to ensure efficiency in optimizing code
  • Demonstrated collaboration skills, increasing creativity and innovation while helping peers debug and troubleshoot via code libraries and review.

Education

Bachelor of Science - Computer Science: Digital Gaming and Simulations

University of Houston - Victoria (UHV)
12.2023

Houston Community College
Stafford, TX
05.2021

High School Diploma -

Stassi Homeschool Academy
Missouri City, TX
05.2019

Skills

  • Unreal Engine 53
  • Unity 202210f3
  • 3ds Max 2022
  • Blender 31
  • GitHub Desktop 336
  • Visual Studio Code 1851
  • TensorFlow 2120/Keras 2120
  • Java
  • C
  • C#
  • Python
  • Project management
  • MS Office 2019 v231
  • Adobe Creative Suite
  • Linux 213
  • Problem-Solving
  • Time Management
  • Microsoft Office
  • Teamwork and Collaboration
  • Complex Problem-Solving
  • Documentation skills

Accomplishmentsandawards

  • HCC Dean’s List - 01/2020 - 5/2021
  • UHV Dean’s List – 08/2021 – 12/2023
  • Phi Kappa Phi - National Honor Society
  • Awarded Summa Cum Laude with High Honors – 12/2023
  • Eagle Scout - Awarded 06/2019. Troop 1316 Sugar Land, TX

Relevantclassesandprojects

  • Mastered object oriented programming with the C++ scripting language and design patterns principles, which guided success in computer engineering and as a computer science student. Applied software engineering principles and analytical skills to develop a deep understanding of debugging.
  • Directed a team in developing a top-down, character-based roleplaying game using Unity 2D, featuring AI enemies, custom animation and visual art, level design, and a user-friendly game design for an immersive digital experience. Showcased troubleshooting and collaboration skills with debugging mechanical, logical, and syntactical problems using strong problem-solving skills and gameplay testing. Conducted regression testing to maintain the integrity of existing code and performed ad hoc testing to preemptively identify and address potential security issues, ensuring seamless gameplay experiences. Scripted the game with Unity coding API, managed process improvements, and maintained file organization. Applied industry-standard game development version control systems with GitHub Desktop.
  • Directed a team and collaborated in designing a virtual environment of a futuristic alleyway, conveying a narrative through visuals using original 3d art created with 3ds Max. Demonstrated strong critical thinking skills, excellent organizational and interpersonal communication skills and the ability to prioritize tasks by assigning roles to team members and planning project schedules.
  • Demonstrated flexibility with Unity 3D engine development and effective communication skills by directing a team in creating a weather simulation and environment that accurately replicates weather patterns from various climates, using physics-based interactive gameplay. Conducted quality control to maintain existing code's integrity and preemptively identify potential defects, ensuring reliability and seamless gameplay experiences. Coded the simulation using Unity scripting API and used Git Desktop for our version control software.
  • Implemented video game logic and mechanics in a simple text adventure roleplaying game using C++ programming.
  • Designed and implemented a shader and rasterizer using C# scripting to create simple 3d art from code.
  • Enhanced visual storytelling by learning animation via Blender.
  • Mastered advanced math skills, such as algebra, trigonometry, linear algebra, calculus and discrete structures through college coursework.
  • Gained extensive knowledge in peer-to-peer networks, Domain Name Systems (DNS), and offline and online security protocols.
  • Acquired insight into project management methodologies and logistics, particularly within software development. Proficient in agile methodologies, such as Scrum.
  • Acquired expertise in manipulating data structures using Java and learned digital resource management to make efficient algorithms.
  • Independently acquired proficiency in Unreal Engine 5.3 and Blueprint, TensorFlow Keras, Adobe Creative Suite specifically editing photos in Adobe Photoshop, and Python.
  • Developed a deep understanding of information technology, data analysis, data transfer between systems, and making secure and effective servers. Acquired an understanding of TCP/IP protocols, such as DNS and HTTPS, and encrypting data.

Timeline

Undergrad Research Assistant

U.S. Department of Energy/University of Houston-Victoria
06.2023 - 12.2023

Bachelor of Science - Computer Science: Digital Gaming and Simulations

University of Houston - Victoria (UHV)

Houston Community College

High School Diploma -

Stassi Homeschool Academy
MICHAEL STASSI