Summary
Overview
Work History
Education
Skills
Qualifications Summary
Timeline
Generic

MICHELE RADER

LOS ANGELES,CA

Summary

As someone who has contributed to sales success, I take immense pride in leading clients through a seamless production journey, ensuring they feel fully supported every step of the way. Renowned for my dynamic leadership style, I empower teams to reach new heights and consistently exceed expectations. With a natural aptitude for problem-solving and a talent for resolving conflicts, I am unwaveringly committed to driving both team and organizational success. My fervent passion for Real-Time technology within Unreal Engine is matched only by dedication to continuous process improvement. Drawing from a wealth of experience in VFX, I thrive on collaborative efforts with clients, internal teams, and vendors, gathering insights to deliver exceptional results.

Overview

16
16
years of professional experience

Work History

Virtual Production/Visualization Supervisor

Nissan Motor Corporation
08.2023 - Current
  • Leading virtual production/visualization initiatives utilizing Unreal Engine framework and content creation for marketing and advertising purposes
  • Developed the Unreal department and established effective working structures between departments
  • Provided training to teams on working within a VFX pipeline to deliver commercial-grade visualizations.

Director of Visualization

Madison Square Garden Entertainment Corp.
01.2022 - 07.2023
  • Spearheaded the creation and coordination of teams dedicated to driving internal creative initiatives for the exterior and interior dome of the Las Vegas venue
  • This role necessitated a comprehensive understanding of available technologies to ensure successful execution, coupled with close collaboration with internal teams to ensure timely project delivery
  • Additionally, played a pivotal role in establishing a cohesive framework for collaboration among our internal Unreal/CG teams
  • Furthermore, provided expert consultation to vendors and assumed a key project management role throughout the project lifecycle, facilitating their understanding of essential requirements and ensuring project objectives were met with precision and efficiency.

UE Supervisor / Producer

The Mill
  • Entrusted with spearheading the UE/Realtime virtual production department in collaboration with internal brand partnership teams to serve our esteemed clientele
  • Overseeing the establishment and management of VAD teams across diverse geographical locations including London, China, Korea, NY, Chicago, Los Angeles, and India
  • Collaborating with Executive Producers across various projects to ensure meticulous team alignment and financial planning, while fostering enduring vendor relationships to guarantee project success and exceed client expectations
  • Directing the creative process alongside vendors to consistently deliver results that meet and surpass client requirements
  • Providing strategic consultation to Technicolor to ensure seamless alignment between MPC, The Mill, and the virtual production workflow
  • Orchestrating close collaboration between our development team and all CG departments to architect a robust pipeline/workflow transitioning from a Linux-based to a Windows-based system
  • Additionally responsible for overseeing AR/XR film shoots, meticulously ensuring logistical readiness and availability of requisite hardware/software for seamless execution on shoot days.

UE Supervisor

Possible Production
  • Spearheaded the first real-time live show event for League of Legends competition in China during the pandemic, integrating AR/XR technology
  • Tasked with managing vendors Lux Machina and NEP while overseeing the VAD art department on the creative aspects
  • Directed all creative aspects for MSG's new LED Dome in Las Vegas
  • Collaborated closely with clients to deliver a real-time experience unprecedented on the largest LED dome globally
  • Worked closely with creatives and clients to ensure timely delivery while managing the art department
  • Managed budgets meticulously to ensure all project goals were met on time.

UE Supervisor

Halon
  • Oversaw all creative aspects for MSG's new LED Dome project in Las Vegas
  • Collaborated closely with clients to ensure their vision of a real-time experience, unprecedented on the world's largest LED dome, was achieved
  • Worked closely with creatives and clients to meet project deadlines while effectively managing the art department
  • Maintained a meticulous approach to budget management to ensure all project goals were met punctually.

Real-Time Supervisor

Fox VFX Labs
01.2019
  • Led all aspects of the creative workflow, collaborating closely with clients and teams to fulfill project requirements
  • Collaborated with Epic Games to develop toolsets that have since become standard practice in the industry for virtual production
  • Partnered with the Mouse Guard Production team, Engineering, and Developers to enhance the pipeline, resulting in a significantly expedited workflow for streamlined project management.

UE Supervisor XR/AR

Pixomondo
01.2018
  • 3D Asset Modeling Artist/Texturing Artist/Light Rigging

Pre-Vis Artist/Asset Modeler/Environment Artist

Day for Night
01.2017
  • AT&T Commercial

Lead Asset Modeler

Pound Sand
01.2017
  • Game: (Under NDA)

Lead Hard Surface 3D Modeling Artist/Texturing Artist/Environment Artist

Fish Blowing Bubbles
01.2017
  • Feature: Benjamin Blumchen

Lead Hard Surface 3D Modeling Artist/Texturing Artist

Trixter
01.2016
  • Feature: Guardians of the Galaxy 2

Lead Hard Surface 3D Modeling Artist/Texturing Artist

River Films
01.2016
  • Project: 3D Pre-visualization for theme park in Abu Dhabi

Lead Environment Modeler/Hard Surface Modeler

Axis Animation
01.2016
  • Feature: Hunger Games-themed roller coaster for an amusement park

3D Modeling Artist, Compositing Artist, Match Moving Artist

HTV
01.2010
  • Converted 2D to 3D
  • Feature: Harry Potter and the Deathly Hallows

3D Modeling Artist, Match Moving Artist

Prime Focus World
01.2009
  • Modeled and tracked 3D elements into live-action back plates
  • Ensured all other CG elements in all shots remained in position QC
  • Acquired training in stereoscopic workflow, learning techniques for grayscale color manipulation to create a 3D shot
  • Notable Features: Clash of the Titans, Total Recall

3D Modeling Artist

Warner Brothers
01.2009
  • Modeled the main character in collaboration with the creative team to develop the character’s look and style
  • Tasked with texturing the main character and modeling show sets
  • Animated Cartoon Series: “The Green Lantern”
  • Feature: Harry Potter and the Deathly Hallows: Part 2

3D Modeling Artist

Psyop
01.2009
  • Commissioned character modeling for a video game.

3D Modeling Artist

PX Group
01.2009
  • Commissioned in the US to 3D model Berlin’s Victory Column for scaffolding sheets used in refurbishment project

Real Time Supervisor

Petrol Advertising
01.2008
  • 3D Modeling, Texturing & Storyboard Artist
  • Consulted with clients to develop and produce designs; created storyboards and design layouts
  • Modelled characters and objects; prepared scenes with a focus on enhancing products
  • Managed lighting, texturing, character positioning, and rendering for games and online video products
  • Commercials: Call of Duty Black Ops Darksiders II Unchartered III Falcon Types God of War Ascension Bio Shock Infiniti “Breaking Bad” Saints Row

3D Modeling & Texturing Artist

Look Effects
01.2007
  • Television Shows: “Warm Bodies”, “Lost”, “Man of Steel”, “Turn”
  • Commercial: Lincoln, Toyota Scion TC

3D Asset Modeling Artist/Texturing Artist/Light Rigging

The Third Floor
01.2017 - 01.2018
  • Notable Features: Red Cup, Cherry Blue, Project 477, Universal NBC, Antidote, Fallen Sky (Project names for unreleased features
  • Cannot disclose.

Lead Supervisor and Sales Manager

Lima FX Studios
01.2015 - 01.2016
  • Expanded clientele network and collaborated closely with developers and architects to visualize global projects
  • Assisted in implementing VR technology in collaboration with the CEO
  • Supervised artists through the pipeline in modeling, design, texturing, lighting, and final rendering
  • Developed and maintained project scope, timeline, and budget.

Functional IT Consultant

Osborn Industries
01.2014 - 01.2015
  • Directed the setup of a customer relationship module to support B2B and B2C operations
  • Collaborated with the marketing manager to develop a strategy for automating workflows within the SAP CRM system
  • Modified product catalog content while optimizing visual effects
  • Created assignment blocks within the User Interface framework, introducing new fields for quality case and address areas
  • Developed new transactions for opportunity management and automated follow-up documents for business leads
  • Project: SAP Customer Relationship Management (CRM 7.0)

3D Modeling Artist

Digital Domain
01.2013 - 01.2014
  • Conducted 3D low-poly modeling for tracking to high-res set modeling
  • Feature: Guardians of the Galaxy

3D Modeling Artist

Lola VFX
01.2011 - 01.2013
  • Applied 3D Rotomation for tracking and 2D Roto for clean plating
  • Notable Features: Captain America, The Curious Case of Benjamin Button, J
  • Edgar, Life of Pi, Girl with the Dragon Tattoo, Twilight, Harry Potter, The Immortals, Hugo, X-Men

3D Modeling Artist, Match Moving Artist

Sassoon
01.2009 - 01.2010
  • Notable Features: The Smurfs, The Green Hornet, Alice in Wonderland, Harry Potter and the Deathly Hallows

3D Generalist

Stereo-D
01.2008 - 01.2009
  • Assisted in the development and founding of Stereo-D, LLC
  • Part of a four-member team in the creation of Stereo-D’s first demo pitch to Fox executives
  • Worked closely with CEO Giovanni Ribisi before company was acquired by Deluxe Entertainment
  • Modeled, tracked, tested 2D to 3D on beta software from Japan

Education

Certificate -

SAP America CRM
Edison, New Jersey

Diploma -

Gnomon School of Visual Effects
Los Angeles, California
01.2007

Diploma -

Boston Media House College
Rivonia, South Africa
01.2002

Skills

  • Training and mentoring
  • Staff Management
  • Employee Motivation
  • Process Improvement
  • Project Management
  • Project Planning
  • Unreal Engine
  • Real Time
  • VFX
  • CG Generalist
  • AR/XR Creative Content

Qualifications Summary

Project Management Role: Proficient in project management methodologies, adept at overseeing the creative execution process with multidisciplinary teams. Skilled in coordinating project timelines, resource allocation, and budget management to ensure successful outcomes. Experienced in liaising with clients to understand their vision and requirements, providing strategic consulting and guidance throughout the project lifecycle. Effective communicator with a proven ability to foster collaboration, resolve conflicts, and maintain stakeholder satisfaction. Area of Expertise: Proficient in Unreal Engine with a focus on real-time workflow, encompassing skills in computer graphics (CG).

Timeline

Virtual Production/Visualization Supervisor

Nissan Motor Corporation
08.2023 - Current

Director of Visualization

Madison Square Garden Entertainment Corp.
01.2022 - 07.2023

Real-Time Supervisor

Fox VFX Labs
01.2019

UE Supervisor XR/AR

Pixomondo
01.2018

Pre-Vis Artist/Asset Modeler/Environment Artist

Day for Night
01.2017

Lead Asset Modeler

Pound Sand
01.2017

Lead Hard Surface 3D Modeling Artist/Texturing Artist/Environment Artist

Fish Blowing Bubbles
01.2017

3D Asset Modeling Artist/Texturing Artist/Light Rigging

The Third Floor
01.2017 - 01.2018

Lead Hard Surface 3D Modeling Artist/Texturing Artist

Trixter
01.2016

Lead Hard Surface 3D Modeling Artist/Texturing Artist

River Films
01.2016

Lead Environment Modeler/Hard Surface Modeler

Axis Animation
01.2016

Lead Supervisor and Sales Manager

Lima FX Studios
01.2015 - 01.2016

Functional IT Consultant

Osborn Industries
01.2014 - 01.2015

3D Modeling Artist

Digital Domain
01.2013 - 01.2014

3D Modeling Artist

Lola VFX
01.2011 - 01.2013

3D Modeling Artist, Compositing Artist, Match Moving Artist

HTV
01.2010

3D Modeling Artist, Match Moving Artist

Prime Focus World
01.2009

3D Modeling Artist

Warner Brothers
01.2009

3D Modeling Artist

Psyop
01.2009

3D Modeling Artist

PX Group
01.2009

3D Modeling Artist, Match Moving Artist

Sassoon
01.2009 - 01.2010

Real Time Supervisor

Petrol Advertising
01.2008

3D Generalist

Stereo-D
01.2008 - 01.2009

3D Modeling & Texturing Artist

Look Effects
01.2007

UE Supervisor / Producer

The Mill

UE Supervisor

Possible Production

UE Supervisor

Halon

Certificate -

SAP America CRM

Diploma -

Gnomon School of Visual Effects

Diploma -

Boston Media House College
MICHELE RADER