Summary
Overview
Work History
Education
Skills
Shipped Titles
Timeline
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Nathan Rinehart

Bellevue,WA

Summary

I am a Passionate 3d artist in the Seattle area. I have worked on a variety of different projects from games to commercials. I am hard working and dedicated with the ability to multitask, as well as being easy to work with and a good communicator.

Overview

11
11
years of professional experience

Work History

Senior Lighting Artist

Turn 10 Studios
06.2019 - Current
  • Created lighting for track, cinematic, and car showcase scenes in Forza Motorsport and accompanying marketing materials.
  • Refined the final frame for SDR and HDR output using custom tone map and color grade tools.
  • Integrated new lighting and rendering components incorporating ray tracing and screen space effects for improved reflections, AO and GI.
  • Assisted in the development of a procedurally generated sky for a 24-hour time of day cycle.
  • Created a variety of lighting assets including fixtures, alpha-based fog cards, volumetric fog, emissive textures, and light projection textures.
  • Collaborated on the integration of Vray's SDK with Turn10’s engine, enhancing lightmap lighting and rendering capabilities.
  • Created and implemented workflow enhancements for artists using Turn10’s proprietary engine.
  • Collaborated with engineers to resolve rendering issues and optimize performance, ensuring consistent visual quality and streamlined artist workflow.
  • Provided training to new lighting artists and contributed to process documentation.

Senior 3D Artist

Ten Gun Design
01.2018 - 06.2019
  • Developed engaging motion graphics and device renderings for various projects.
  • Implemented real time PBR shading workflow and developed assets for VR and AR experiences.

3D Artist

Fishy Tale Digital
03.2016 - 05.2017
  • Contributed to the creation of an engaging mobile story book as a lead 3D artist.

Lighting Artist

343 Industries
12.2014 - 07.2015
  • Environment lighting and post process effects for Halo 5: Guardians.
  • Successfully executed tasks related to optimization, performance monitoring, modeling, and texture work.

Lighting Artist

Monolith Studios
12.2013 - 09.2014
  • Performed in-game and cinematic lighting tasks for Middle Earth: Shadow of Mordor.
  • Created post-processing and effects to enhance visual product.
  • Maximized lighting efficiency while monitoring performance.

Education

Associate of Science - Multimedia

ITT Technical Institute
Spokane

Bachelor of Arts - Art And Animation

Art Institute of Seattle
Seattle, WA

Skills

  • Maya / Max / C4D
  • Vray / Arnold
  • Substance Package
  • Unreal / Unity
  • Fusion / Nuke / Adobe After Effects
  • Resolve / Premiere

Shipped Titles

  • Middle Earth: Shadow of Mordor - 2013
  • Halo 5: Guardians - 2015
  • Forza Motorsport - 2023
  • Lyle Little - 2017

Timeline

Senior Lighting Artist

Turn 10 Studios
06.2019 - Current

Senior 3D Artist

Ten Gun Design
01.2018 - 06.2019

3D Artist

Fishy Tale Digital
03.2016 - 05.2017

Lighting Artist

343 Industries
12.2014 - 07.2015

Lighting Artist

Monolith Studios
12.2013 - 09.2014

Associate of Science - Multimedia

ITT Technical Institute

Bachelor of Arts - Art And Animation

Art Institute of Seattle
Nathan Rinehart