I am a Passionate 3d artist in the Seattle area. I have worked on a variety of different projects from games to commercials. I am hard working and dedicated with the ability to multitask, as well as being easy to work with and a good communicator.
Overview
11
11
years of professional experience
Work History
Senior Lighting Artist
Turn 10 Studios
06.2019 - Current
Created lighting for track, cinematic, and car showcase scenes in Forza Motorsport and accompanying marketing materials.
Refined the final frame for SDR and HDR output using custom tone map and color grade tools.
Integrated new lighting and rendering components incorporating ray tracing and screen space effects for improved reflections, AO and GI.
Assisted in the development of a procedurally generated sky for a 24-hour time of day cycle.
Created a variety of lighting assets including fixtures, alpha-based fog cards, volumetric fog, emissive textures, and light projection textures.
Collaborated on the integration of Vray's SDK with Turn10’s engine, enhancing lightmap lighting and rendering capabilities.
Created and implemented workflow enhancements for artists using Turn10’s proprietary engine.
Collaborated with engineers to resolve rendering issues and optimize performance, ensuring consistent visual quality and streamlined artist workflow.
Provided training to new lighting artists and contributed to process documentation.
Senior 3D Artist
Ten Gun Design
01.2018 - 06.2019
Developed engaging motion graphics and device renderings for various projects.
Implemented real time PBR shading workflow and developed assets for VR and AR experiences.
3D Artist
Fishy Tale Digital
03.2016 - 05.2017
Contributed to the creation of an engaging mobile story book as a lead 3D artist.
Lighting Artist
343 Industries
12.2014 - 07.2015
Environment lighting and post process effects for Halo 5: Guardians.
Successfully executed tasks related to optimization, performance monitoring, modeling, and texture work.
Lighting Artist
Monolith Studios
12.2013 - 09.2014
Performed in-game and cinematic lighting tasks for Middle Earth: Shadow of Mordor.
Created post-processing and effects to enhance visual product.
Maximized lighting efficiency while monitoring performance.
Head of Trust & Safety/Sr. Producer/Agile SCRUM Leader at PixelBerry Studios (closed/sold)Head of Trust & Safety/Sr. Producer/Agile SCRUM Leader at PixelBerry Studios (closed/sold)