Software Engineer with over 9 years of experience in game development and simulation systems. Expertise in C++ and Unity, delivering production-ready titles and leading cross-functional teams to ensure timely releases and improved efficiency.
Overview
14
14
years of professional experience
Work History
Software Engineer 3
Konami
Las Vegas
05.2024 - 05.2026
Developed multiple Class III slot games from concept to release, owning gameplay systems, math implementation, and technical design
Defined project scope, translating regulatory and design requirements into functional game systems that met compliance standards
Led cross-functional coordination between Art, Sound, and Design, ensuring timely asset integration and cohesive delivery
Delivered weekly progress updates to leadership, enhancing visibility and ensuring alignment with project milestones
Built internal tools and scripts that streamlined build deployment and automated math simulations, reducing iteration time and supporting team workflows
Software Engineer 3
Age of Learning
Glendale
08.2022 - 02.2023
Debugged and optimized 100+ Unity assets, resulting in improved performance and stability across multiple versions
Designed and implemented UI systems for beta applications to improve user engagement and satisfaction
Collaborated with engineering, QA, and art teams to deliver features that enhanced player experience in live-service games and applications
Game Developer
Pixelakes (ADS/Nexstep)
Minneapolis
08.2021 - 04.2022
Enhanced gameplay through feature development and level design, optimizing performance and resolving critical bugs
Migrated mobile games from GameMaker to Unity, modernizing architecture and integrating ad systems to enhance monetization
Supported live game updates, boosting performance and enriching player experience
Software Engineer 2
Huntington Ingalls (Spatial Integrated Systems)
Virginia Beach
05.2015 - 08.2021
Built full-stack OpenGL command-and-control software for real-time vehicle operations
Developed C++ simulation systems and test frameworks for autonomous vehicle platforms
Implemented Docker-based environments on Linux, increasing testing and deployment efficiency
Managed and triaged 50+ concurrent Jira tickets, enhancing team throughput and reducing issue resolution time
Contributed to 30+ project planning efforts with precise scope and time estimations, facilitating project alignment
Led development of aquatic drone simulation project, achieving all milestones and securing contract renewal
UX Engineer
SimIS
Portsmouth
08.2012 - 09.2013
Designed and implemented reusable UI components to enhance user experience in C# desktop applications
Developed motion-based interaction systems with Xbox Kinect to improve user engagement
Collaborated with subject matter experts to create effective medical training tools and simulations