Summary
Overview
Work History
Education
Skills
Websites
Hobbies and Interests
Timeline
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NICHOLAS ALANIZ

Summary

Software Engineer with over 9 years of experience in game development and simulation systems. Expertise in C++ and Unity, delivering production-ready titles and leading cross-functional teams to ensure timely releases and improved efficiency.

Overview

14
14
years of professional experience

Work History

Software Engineer 3

Konami
Las Vegas
05.2024 - 05.2026
  • Developed multiple Class III slot games from concept to release, owning gameplay systems, math implementation, and technical design
  • Defined project scope, translating regulatory and design requirements into functional game systems that met compliance standards
  • Led cross-functional coordination between Art, Sound, and Design, ensuring timely asset integration and cohesive delivery
  • Delivered weekly progress updates to leadership, enhancing visibility and ensuring alignment with project milestones
  • Built internal tools and scripts that streamlined build deployment and automated math simulations, reducing iteration time and supporting team workflows

Software Engineer 3

Age of Learning
Glendale
08.2022 - 02.2023
  • Debugged and optimized 100+ Unity assets, resulting in improved performance and stability across multiple versions
  • Designed and implemented UI systems for beta applications to improve user engagement and satisfaction
  • Collaborated with engineering, QA, and art teams to deliver features that enhanced player experience in live-service games and applications

Game Developer

Pixelakes (ADS/Nexstep)
Minneapolis
08.2021 - 04.2022
  • Enhanced gameplay through feature development and level design, optimizing performance and resolving critical bugs
  • Migrated mobile games from GameMaker to Unity, modernizing architecture and integrating ad systems to enhance monetization
  • Supported live game updates, boosting performance and enriching player experience

Software Engineer 2

Huntington Ingalls (Spatial Integrated Systems)
Virginia Beach
05.2015 - 08.2021
  • Built full-stack OpenGL command-and-control software for real-time vehicle operations
  • Developed C++ simulation systems and test frameworks for autonomous vehicle platforms
  • Implemented Docker-based environments on Linux, increasing testing and deployment efficiency
  • Managed and triaged 50+ concurrent Jira tickets, enhancing team throughput and reducing issue resolution time
  • Contributed to 30+ project planning efforts with precise scope and time estimations, facilitating project alignment
  • Led development of aquatic drone simulation project, achieving all milestones and securing contract renewal

UX Engineer

SimIS
Portsmouth
08.2012 - 09.2013
  • Designed and implemented reusable UI components to enhance user experience in C# desktop applications
  • Developed motion-based interaction systems with Xbox Kinect to improve user engagement
  • Collaborated with subject matter experts to create effective medical training tools and simulations

Education

B.A. - Computer Science

Randolph-Macon College

B.A. - Studio Art

Randolph-Macon College

Skills

  • C
  • C#
  • Python
  • JavaScript
  • Unity
  • Unreal Engine
  • AWS
  • Docker
  • Linux
  • Agile/Scrum
  • DevOps
  • REST APIs
  • OOP
  • MVC
  • Lua

Hobbies and Interests

  • Game Design
  • Rock Climbing
  • 3D Printing
  • Painting
  • Fencing

Timeline

Software Engineer 3

Konami
05.2024 - 05.2026

Software Engineer 3

Age of Learning
08.2022 - 02.2023

Game Developer

Pixelakes (ADS/Nexstep)
08.2021 - 04.2022

Software Engineer 2

Huntington Ingalls (Spatial Integrated Systems)
05.2015 - 08.2021

UX Engineer

SimIS
08.2012 - 09.2013

B.A. - Computer Science

Randolph-Macon College

B.A. - Studio Art

Randolph-Macon College
NICHOLAS ALANIZ